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authorGilles Roudière <gilles.roudiere@gmail.com>2021-09-06 13:11:41 +0200
committerGilles Roudière <gilles.roudiere@gmail.com>2021-09-06 13:11:41 +0200
commita4cd553f42c8423c4d07b2115398689523b4dc50 (patch)
tree2bdcca81a4769ac236c5ed23b5cbd41b5952bccf
parente5c6c773e99e3f9aae4ac8a804f392416c871285 (diff)
Fix crash in TileMap physics
-rw-r--r--scene/2d/tile_map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 13f1d258a8..729cc95bd7 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1147,7 +1147,7 @@ void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) {
PhysicsServer2D::get_singleton()->body_set_space(body, space);
Transform2D xform;
- xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer)));
+ xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)));
xform = global_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}