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author | Gilles Roudière <gilles.roudiere@gmail.com> | 2021-09-06 13:11:41 +0200 |
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committer | Gilles Roudière <gilles.roudiere@gmail.com> | 2021-09-06 13:11:41 +0200 |
commit | a4cd553f42c8423c4d07b2115398689523b4dc50 (patch) | |
tree | 2bdcca81a4769ac236c5ed23b5cbd41b5952bccf | |
parent | e5c6c773e99e3f9aae4ac8a804f392416c871285 (diff) |
Fix crash in TileMap physics
-rw-r--r-- | scene/2d/tile_map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 13f1d258a8..729cc95bd7 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1147,7 +1147,7 @@ void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) { PhysicsServer2D::get_singleton()->body_set_space(body, space); Transform2D xform; - xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer))); + xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer))); xform = global_transform * xform; PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } |