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authorJuan Linietsky <reduzio@gmail.com>2016-06-30 23:19:44 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-06-30 23:19:44 -0300
commita41a70ea3e661b14acd747e6173b3f08086d79fc (patch)
treeae20dceddb023a10b95f45a93a1896a090c1e483
parent54571e94acf4628cf28bd4bdad2a5fc1f76386a8 (diff)
Many fixes to scene tree node dragging, closes #5341
-rw-r--r--tools/editor/scene_tree_dock.cpp16
-rw-r--r--tools/editor/scene_tree_dock.h2
2 files changed, 14 insertions, 4 deletions
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index ab5c6e5044..d2bc0e112e 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -1069,6 +1069,8 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec
List<Pair<NodePath,NodePath> > path_renames;
+ int inc=0;
+
for(int ni=0;ni<p_nodes.size();ni++) {
//no undo for now, sorry
@@ -1085,12 +1087,16 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec
}
+ if (new_parent==node->get_parent() && node->get_index() < p_position_in_parent+ni) {
+ //if child will generate a gap when moved, adjust
+ inc--;
+ }
editor_data->get_undo_redo().add_do_method(node->get_parent(),"remove_child",node);
editor_data->get_undo_redo().add_do_method(new_parent,"add_child",node);
if (p_position_in_parent>=0)
- editor_data->get_undo_redo().add_do_method(new_parent,"move_child",node,p_position_in_parent+ni);
+ editor_data->get_undo_redo().add_do_method(new_parent,"move_child",node,p_position_in_parent+inc);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
String new_name = new_parent->validate_child_name(node->get_name());
@@ -1122,6 +1128,8 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec
editor_data->get_undo_redo().add_undo_method(new_parent,"remove_child",node);
+ inc++;
+
}
//add and move in a second step.. (so old order is preserved)
@@ -1583,7 +1591,7 @@ static Node* _find_last_visible(Node*p_node) {
}
-void SceneTreeDock::_normalize_drop(Node*& to_node, int &to_pos,int p_type) {
+void SceneTreeDock::_normalize_drop(Node*& to_node, int &to_pos, int p_type) {
to_pos=-1;
@@ -1624,6 +1632,7 @@ void SceneTreeDock::_normalize_drop(Node*& to_node, int &to_pos,int p_type) {
//just insert over this node because nothing is above at the same level
to_pos=to_node->get_index();
to_node=to_node->get_parent();
+
}
} else if (p_type==1) {
@@ -1650,12 +1659,13 @@ void SceneTreeDock::_normalize_drop(Node*& to_node, int &to_pos,int p_type) {
break;
}
}
-
if (lower_sibling) {
to_pos=lower_sibling->get_index();
}
to_node=to_node->get_parent();
+
+
}
#if 0
//quite complicated, look for next visible in tree
diff --git a/tools/editor/scene_tree_dock.h b/tools/editor/scene_tree_dock.h
index 60bec9b4f4..51041a235b 100644
--- a/tools/editor/scene_tree_dock.h
+++ b/tools/editor/scene_tree_dock.h
@@ -139,7 +139,7 @@ class SceneTreeDock : public VBoxContainer {
void _fill_path_renames(Vector<StringName> base_path,Vector<StringName> new_base_path,Node * p_node, List<Pair<NodePath,NodePath> > *p_renames);
- void _normalize_drop(Node*& to_node, int &to_pos,int p_type);
+ void _normalize_drop(Node*& to_node, int &to_pos, int p_type);
void _nodes_dragged(Array p_nodes,NodePath p_to,int p_type);
void _files_dropped(Vector<String> p_files,NodePath p_to,int p_type);