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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-04-29 16:55:36 +0200
committerGitHub <noreply@github.com>2019-04-29 16:55:36 +0200
commita3617f6ca82f4c8121f75d9d2c342ef5431dd214 (patch)
tree0451568f2f596bc321adecd1662bc006c9a37176
parent3b509a9c534d0cbfabcd682a30c527c0027f0a38 (diff)
parent61a844aa61861cf2eb5b2721301a4dcc6c4020a4 (diff)
Merge pull request #28431 from SouzaGuilherme/master
Adds flag AMBIENT_LIGHT_DISABLED to GLES2
-rw-r--r--drivers/gles2/shaders/scene.glsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 5d21c679ba..1c35b455c4 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -1545,6 +1545,11 @@ FRAGMENT_SHADER_CODE
#ifdef BASE_PASS
//none
+
+#ifdef AMBIENT_LIGHT_DISABLED
+ ambient_light = vec3(0.0, 0.0, 0.0);
+#else
+
#ifdef USE_RADIANCE_MAP
vec3 ref_vec = reflect(-eye_position, N);
@@ -1567,6 +1572,7 @@ FRAGMENT_SHADER_CODE
#endif
+#endif // AMBIENT_LIGHT_DISABLED
ambient_light *= ambient_energy;
#if defined(USE_REFLECTION_PROBE1) || defined(USE_REFLECTION_PROBE2)