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authorRémi Verschelde <rverschelde@gmail.com>2023-02-01 07:28:47 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-01 07:28:47 +0100
commita350b42e4b9d669d786320353460469df9649d52 (patch)
tree1a0f9197e0fb806767433e91ffda2fca805810fe
parent51414fc987ba7c769da597e374e01a2c7df7b365 (diff)
parentfab6065e353fcb0594d6f632519fd124add21461 (diff)
Merge pull request #72473 from aXu-AP/animatablebody3d-editor-move-fix
Fix AnimatableBody3D not being movable in editor
-rw-r--r--scene/3d/physics_body_3d.cpp5
-rw-r--r--scene/resources/visual_shader_nodes.cpp35
2 files changed, 32 insertions, 8 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index f4ab09cd9b..c8cfcf7d7a 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -333,6 +333,11 @@ void AnimatableBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
}
void AnimatableBody3D::_notification(int p_what) {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
last_valid_transform = get_global_transform();
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 12be0f46a6..0695492e7f 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -6923,15 +6923,34 @@ void VisualShaderNodeSwitch::_bind_methods() { // static
}
String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ bool use_mix = false;
+ switch (op_type) {
+ case OP_TYPE_FLOAT: {
+ use_mix = true;
+ } break;
+ case OP_TYPE_VECTOR_2D: {
+ use_mix = true;
+ } break;
+ case OP_TYPE_VECTOR_3D: {
+ use_mix = true;
+ } break;
+ case OP_TYPE_VECTOR_4D: {
+ use_mix = true;
+ } break;
+ default: {
+ } break;
+ }
+
String code;
- code += " if(" + p_input_vars[0] + ")\n";
- code += " {\n";
- code += " " + p_output_vars[0] + " = " + p_input_vars[1] + ";\n";
- code += " }\n";
- code += " else\n";
- code += " {\n";
- code += " " + p_output_vars[0] + " = " + p_input_vars[2] + ";\n";
- code += " }\n";
+ if (use_mix) {
+ code += " " + p_output_vars[0] + " = mix(" + p_input_vars[2] + ", " + p_input_vars[1] + ", float(" + p_input_vars[0] + "));\n";
+ } else {
+ code += " if (" + p_input_vars[0] + ") {\n";
+ code += " " + p_output_vars[0] + " = " + p_input_vars[1] + ";\n";
+ code += " } else {\n";
+ code += " " + p_output_vars[0] + " = " + p_input_vars[2] + ";\n";
+ code += " }\n";
+ }
return code;
}