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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-01-11 14:58:55 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-11 14:58:55 +0100 |
commit | a33dc4274cdc7b46c7586e832baded992038bea8 (patch) | |
tree | ccb77cb8cb10e367e29ac1d2fafc272369ad8520 | |
parent | 4f8a036fc58351cbbf18d72efdade740a17fe979 (diff) | |
parent | 289cc89a3953e117e4ee188a9535af89d2602c8c (diff) |
Merge pull request #45066 from Chaosus/shader_fix_uniform_crash
Prevent editor crash due to modify the order of non-instance shader uniforms by instance uniforms
-rw-r--r-- | servers/rendering/shader_language.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 0cb9220bb3..2fa3355d2f 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -6305,7 +6305,9 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } uniform2.texture_order = -1; - uniform2.order = uniforms++; + if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) { + uniform2.order = uniforms++; + } } uniform2.type = type; uniform2.scope = uniform_scope; |