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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-16 21:13:05 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-16 21:13:05 +0200 |
commit | a308496e67e0cc9e4088bd4c4f517d51adc8188e (patch) | |
tree | 00e2dbaac29e2327f2dc004b45faed52e2461977 | |
parent | 4654de547458cc69a36abf6df65c219469abfa85 (diff) | |
parent | 74e135c90bad1dcaacc3b718deb8ec39318760ee (diff) |
Merge pull request #61097 from KoBeWi/seek_to_inifnity_and_beyond
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 625cf3c47c..653607610d 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -179,6 +179,7 @@ <argument index="1" name="update" type="bool" default="false" /> <description> Seeks the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped. + [b]Note:[/b] Seeking to the end of the animation doesn't emit [signal animation_finished]. If you want to skip animation and emit the signal, use [method advance]. </description> </method> <method name="set_blend_time"> |