diff options
author | Unknown <m.hilbrunner@gmail.com> | 2017-10-27 21:22:54 +0200 |
---|---|---|
committer | Unknown <m.hilbrunner@gmail.com> | 2017-10-27 21:22:54 +0200 |
commit | a2247d45fcc1211937bf5103b1fe575720a1d95e (patch) | |
tree | 682feec695b0fabc2715e7e0cb4b7cfe2307b92d | |
parent | 70c3ea5a8274739f0c4ae0377940b303fb83e8bf (diff) |
Mono: Use "UnnamedProject" if application/config/name is empty
-rw-r--r-- | modules/mono/csharp_script.cpp | 11 | ||||
-rw-r--r-- | modules/mono/editor/godotsharp_editor.cpp | 4 | ||||
-rw-r--r-- | modules/mono/godotsharp_dirs.cpp | 9 | ||||
-rw-r--r-- | modules/mono/mono_gd/gd_mono.cpp | 7 |
4 files changed, 24 insertions, 7 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 8d4e19469a..2e1cdf8d01 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -488,13 +488,17 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) { GDMonoAssembly *proj_assembly = gdmono->get_project_assembly(); + String name = ProjectSettings::get_singleton()->get("application/config/name"); + if (name.empty()) { + name = "UnnamedProject"; + } + if (proj_assembly) { String proj_asm_path = proj_assembly->get_path(); if (!FileAccess::exists(proj_assembly->get_path())) { // Maybe it wasn't loaded from the default path, so check this as well - String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name"); - proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name); + proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name); if (!FileAccess::exists(proj_asm_path)) return; // No assembly to load } @@ -502,8 +506,7 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) { if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time()) return; // Already up to date } else { - String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name"); - if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name))) + if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name))) return; // No assembly to load } } diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp index 30e7653256..ebfbdafeaf 100644 --- a/modules/mono/editor/godotsharp_editor.cpp +++ b/modules/mono/editor/godotsharp_editor.cpp @@ -71,6 +71,10 @@ bool GodotSharpEditor::_create_project_solution() { String path = OS::get_singleton()->get_resource_dir(); String name = ProjectSettings::get_singleton()->get("application/config/name"); + if (name.empty()) { + name = "UnnamedProject"; + } + String guid = CSharpProject::generate_game_project(path, name); if (guid.length()) { diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp index 6bcf0e2355..7cc2168b70 100644 --- a/modules/mono/godotsharp_dirs.cpp +++ b/modules/mono/godotsharp_dirs.cpp @@ -122,7 +122,14 @@ private: #ifdef TOOLS_ENABLED mono_solutions_dir = mono_user_dir.plus_file("solutions"); build_logs_dir = mono_user_dir.plus_file("build_logs"); - String base_path = String("res://") + ProjectSettings::get_singleton()->get("application/config/name"); + + String name = ProjectSettings::get_singleton()->get("application/config/name"); + if (name.empty()) { + name = "UnnamedProject"; + } + + String base_path = String("res://") + name; + sln_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".sln"); csproj_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".csproj"); #endif diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 4b5f5eb137..6d7cde95df 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -369,9 +369,12 @@ bool GDMono::_load_project_assembly() { if (project_assembly) return true; - String project_assembly_name = ProjectSettings::get_singleton()->get("application/config/name"); + String name = ProjectSettings::get_singleton()->get("application/config/name"); + if (name.empty()) { + name = "UnnamedProject"; + } - bool success = _load_assembly(project_assembly_name, &project_assembly); + bool success = _load_assembly(name, &project_assembly); if (success) mono_assembly_set_main(project_assembly->get_assembly()); |