diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-07-28 18:31:26 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-28 18:31:26 +0200 |
commit | a1ca21f46d41d5528bb43ba15f2f370d78a823c4 (patch) | |
tree | 3b266067b129b7e53d1a0937de84e5f1851a8549 | |
parent | 91b21e5fbc7ad00cf251d89129c84f921935e5f4 (diff) | |
parent | 63dfe79fbe9568381393e5015f7b0ead70860151 (diff) |
Merge pull request #40792 from briansemrau/fix-next-pass-not-drawing
Fixed Shader Material next_pass not being drawn
-rw-r--r-- | servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp index 873f74e3be..8c122983da 100644 --- a/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp +++ b/servers/rendering/rasterizer_rd/rasterizer_scene_high_end_rd.cpp @@ -1331,8 +1331,8 @@ void RasterizerSceneHighEndRD::_add_geometry(InstanceBase *p_instance, uint32_t material = (MaterialData *)storage->material_get_data(material->next_pass, RasterizerStorageRD::SHADER_TYPE_3D); if (!material || !material->shader_data->valid) { break; - _add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index, p_using_sdfgi); } + _add_geometry_with_material(p_instance, p_surface, material, material->next_pass, p_pass_mode, p_geometry_index, p_using_sdfgi); } } |