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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-07-22 11:56:41 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-22 11:56:41 +0200 |
commit | a1b4568ba9ca83715be062edd30cedc0e2975d00 (patch) | |
tree | b00a650934c18edbc4239007e00812e11f7e6f8e | |
parent | ad616feda261f63bf2dd8ff0951bda58a90711ce (diff) |
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"
-rw-r--r-- | editor/import/editor_scene_importer_gltf.cpp | 3 | ||||
-rw-r--r-- | scene/resources/material.cpp | 4 |
2 files changed, 5 insertions, 2 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index bc507e91b2..8246e74814 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -1327,7 +1327,9 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { if (bct.has("index")) { Ref<Texture> t = _get_texture(state, bct["index"]); material->set_texture(SpatialMaterial::TEXTURE_METALLIC, t); + material->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_BLUE); material->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, t); + material->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GREEN); if (!mr.has("metallicFactor")) { material->set_metallic(1); } @@ -1352,6 +1354,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { Dictionary bct = d["occlusionTexture"]; if (bct.has("index")) { material->set_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION, _get_texture(state, bct["index"])); + material->set_ao_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_RED); material->set_feature(SpatialMaterial::FEATURE_AMBIENT_OCCLUSION, true); } } diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 5372a69079..44bc862198 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -2353,8 +2353,8 @@ SpatialMaterial::SpatialMaterial() : set_ao_light_affect(0.0); - set_metallic_texture_channel(TEXTURE_CHANNEL_BLUE); - set_roughness_texture_channel(TEXTURE_CHANNEL_GREEN); + set_metallic_texture_channel(TEXTURE_CHANNEL_RED); + set_roughness_texture_channel(TEXTURE_CHANNEL_RED); set_ao_texture_channel(TEXTURE_CHANNEL_RED); set_refraction_texture_channel(TEXTURE_CHANNEL_RED); |