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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-03-12 11:25:29 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-12 11:25:29 +0100 |
commit | a19ffe80da0b117137984855b4071dab0192a350 (patch) | |
tree | 1d4d28646fca14d57e45ce40dd9be438a9184efb | |
parent | a1eccd9eb8c78d88cf6d72a573b70bfb3ba19c29 (diff) | |
parent | a622649876374ffef9b92b581c255cc5d29cd203 (diff) |
Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes
SkeletonIK changes and bug fixes
-rw-r--r-- | scene/3d/skeleton_ik_3d.cpp | 28 | ||||
-rw-r--r-- | scene/3d/skeleton_ik_3d.h | 3 |
2 files changed, 7 insertions, 24 deletions
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index cb486a12ae..18c831e83d 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -63,7 +63,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain chain.chain_root.bone = p_task->root_bone; chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(chain.chain_root.bone); chain.chain_root.current_pos = chain.chain_root.initial_transform.origin; - chain.chain_root.pb = p_task->skeleton->get_physical_bone(chain.chain_root.bone); chain.middle_chain_item = nullptr; // Holds all IDs that are composing a single chain in reverse order @@ -96,8 +95,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain if (!child_ci) { child_ci = sub_chain->add_child(chain_ids[i]); - child_ci->pb = p_task->skeleton->get_physical_bone(child_ci->bone); - child_ci->initial_transform = p_task->skeleton->get_bone_global_pose(child_ci->bone); child_ci->current_pos = child_ci->initial_transform.origin; @@ -132,20 +129,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain return true; } -void FabrikInverseKinematic::update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item) { - if (!p_chain_item) { - return; - } - - p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone); - p_chain_item->current_pos = p_chain_item->initial_transform.origin; - - ChainItem *items = p_chain_item->children.ptrw(); - for (int i = 0; i < p_chain_item->children.size(); i += 1) { - update_chain(p_sk, items + i); - } -} - void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) { real_t distance_to_goal(1e4); real_t previous_distance_to_goal(0); @@ -263,7 +246,7 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_ p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform; } else { // End effector in local transform - const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors.write[0].tip_bone)); + const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors[0].tip_bone)); // Update the end_effector (local transform) by blending with current pose p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta); @@ -285,9 +268,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true); } - make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse().scaled(p_task->skeleton->get_global_transform().get_basis().get_scale()), blending_delta); - - update_chain(p_task->skeleton, &p_task->chain.chain_root); + make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta); if (p_use_magnet && p_task->chain.middle_chain_item) { p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.lerp(p_magnet_position, blending_delta); @@ -310,6 +291,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1))); new_bone_pose.basis.rotate(rot_axis, rot_angle); } + } else { // Set target orientation to tip if (override_tip_basis) { @@ -319,6 +301,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove } } + // IK should not affect scale, so undo any scaling + new_bone_pose.basis.orthonormalize(); + new_bone_pose.basis.scale(p_task->skeleton->get_bone_global_pose(ci->bone).basis.get_scale()); + p_task->skeleton->set_bone_global_pose_override(ci->bone, new_bone_pose, 1.0, true); if (!ci->children.is_empty()) { diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index eefecf68bb..c98f55804c 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -52,7 +52,6 @@ class FabrikInverseKinematic { // Bone info BoneId bone = -1; - PhysicalBone3D *pb = nullptr; real_t length = 0.0; /// Positions relative to root bone @@ -107,8 +106,6 @@ private: /// Init a chain that starts from the root to tip static bool build_chain(Task *p_task, bool p_force_simple_chain = true); - static void update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item); - static void solve_simple(Task *p_task, bool p_solve_magnet); /// Special solvers that solve only chains with one end effector static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet); |