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authorkobewi <kobewi4e@gmail.com>2022-05-26 20:23:31 +0200
committerkobewi <kobewi4e@gmail.com>2022-05-26 20:46:17 +0200
commita1899111bee4c38a40f3857b9cf7af71a505301d (patch)
tree879bb80851d837c184d75d0efd4fadce5bed79f7
parent2e8862887c07708ea0d4cb015902c3001ea6f495 (diff)
Use Spatial shader as default for Mesh
-rw-r--r--editor/editor_properties.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 880e51660b..196fba6e9b 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -42,6 +42,7 @@
#include "scene/3d/gpu_particles_3d.h"
#include "scene/main/window.h"
#include "scene/resources/font.h"
+#include "scene/resources/mesh.h"
///////////////////// Nil /////////////////////////
@@ -3172,7 +3173,7 @@ void EditorPropertyResource::_update_preferred_shader() {
shader_picker->set_preferred_mode(Shader::MODE_FOG);
} else if (Object::cast_to<CanvasItem>(object)) {
shader_picker->set_preferred_mode(Shader::MODE_CANVAS_ITEM);
- } else if (Object::cast_to<Node3D>(object)) {
+ } else if (Object::cast_to<Node3D>(object) || Object::cast_to<Mesh>(object)) {
shader_picker->set_preferred_mode(Shader::MODE_SPATIAL);
} else if (Object::cast_to<Sky>(object)) {
shader_picker->set_preferred_mode(Shader::MODE_SKY);