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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-24 19:04:21 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-24 19:04:21 +0100 |
commit | a16d3625c3b2e82c88cb29e897523aa53f78ec7c (patch) | |
tree | ec06d306f0123111ad38f21a9c06362c0743ae53 | |
parent | e1b87cc6a5b10ddbef605476d3b00170d270c4f4 (diff) | |
parent | a973ddd28db0ac6fa5fa77518fa041503241f139 (diff) |
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
Fix custom visual shader nodes not being loaded at startup
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index f22927e68d..a51396d712 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1113,6 +1113,8 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { } visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE); _set_mode(visual_shader->get_mode()); + + _update_nodes(); } else { if (visual_shader.is_valid()) { Callable ce = callable_mp(this, &VisualShaderEditor::_update_preview); |