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author | Rémi Verschelde <rverschelde@gmail.com> | 2016-07-25 23:08:46 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-07-25 23:08:46 +0200 |
commit | a155342eca0bf4417838e9d4f081450014f47e11 (patch) | |
tree | bed08b6a6a148f38af8962e05c84f4549943bb32 | |
parent | 6273ec901faec2823c8f4801244d1cffbbe9b118 (diff) |
GLES2: Check for GPU capabilities to display an error
The engine will still segfault, but the error message should be displayed by the
OS in a blocking manner, so that it will only crash once users have acknowledged
the error dialog.
Closes #1162.
-rw-r--r-- | drivers/gles2/rasterizer_gles2.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index 4cd97a7f6a..ba93a26a2d 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -10788,8 +10788,17 @@ void RasterizerGLES2::init() { if (OS::get_singleton()->is_stdout_verbose()) { print_line(String("GLES2: Using GLEW ") + (const char*) glewGetString(GLEW_VERSION)); } -#endif + // Check for GL 2.1 compatibility, if not bail out + if (!glewIsSupported("GL_VERSION_2_1")) { + ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n" + "Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault."); + OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n" + "Godot Engine will self-destruct as soon as you acknowledge this error message.", + "Fatal error: Insufficient OpenGL / GLES drivers"); + // TODO: If it's even possible, we should stop the execution without segfault and memory leaks :) + } +#endif |