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authorK. S. Ernest (iFire) Lee <fire@users.noreply.github.com>2023-01-19 09:06:41 -0800
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2023-01-19 09:10:28 -0800
commita103400871c28fe4c7e8a2fb28e1e0396ab6f4be (patch)
tree60fe0adbcf942277af335cae7863f9fe14008284
parent629796c333bcc46f2aeb4399c1a5786d6b013289 (diff)
Fixes cases where the runtime ResourceLoader cannot load gltf images.
-rw-r--r--modules/gltf/gltf_document.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 788a70f640..5634c51c61 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -3124,10 +3124,11 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
// API for that in Godot, so we'd have to load as a buffer (i.e. embedded in
// the material), so we do this only as fallback.
Ref<Texture2D> texture = ResourceLoader::load(uri);
+ String extension = uri.get_extension().to_lower();
if (texture.is_valid()) {
p_state->images.push_back(texture);
continue;
- } else if (mimetype == "image/png" || mimetype == "image/jpeg") {
+ } else if (mimetype == "image/png" || mimetype == "image/jpeg" || extension == "png" || extension == "jpg" || extension == "jpeg") {
// Fallback to loading as byte array.
// This enables us to support the spec's requirement that we honor mimetype
// regardless of file URI.