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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-11-05 11:51:59 +0100
committerGitHub <noreply@github.com>2017-11-05 11:51:59 +0100
commita0ac0804ca34317faea1ee6dbc66037178b0f727 (patch)
tree65f1c3304ec19f2389def1cfa5fbb16568b24103
parent3149ef084b9aaae33d74cfb28592ed95726fb88d (diff)
parent8f204d78fd20d0ad1008fa1643b863c863c0a0be (diff)
Merge pull request #12640 from poke1024/createnode-ui
In Create New Node, always select and show best (shortest) match
-rw-r--r--editor/create_dialog.cpp4
-rw-r--r--scene/gui/tree.cpp20
-rw-r--r--scene/gui/tree.h1
3 files changed, 25 insertions, 0 deletions
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index a1f66318cc..95b4f7e982 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -171,6 +171,9 @@ void CreateDialog::add_type(const String &p_type, HashMap<String, TreeItem *> &p
bool is_search_subsequence = search_box->get_text().is_subsequence_ofi(p_type);
String to_select_type = *to_select ? (*to_select)->get_text(0) : "";
bool current_item_is_preffered = ClassDB::is_parent_class(p_type, preferred_search_result_type) && !ClassDB::is_parent_class(to_select_type, preferred_search_result_type);
+ if (*to_select && p_type.length() < (*to_select)->get_text(0).length()) {
+ current_item_is_preffered = true;
+ }
if (((!*to_select || current_item_is_preffered) && is_search_subsequence) || search_box->get_text() == p_type) {
*to_select = item;
@@ -290,6 +293,7 @@ void CreateDialog::_update_search() {
if (to_select) {
to_select->select(0);
+ search_options->scroll_to_item(to_select);
favorite->set_disabled(false);
favorite->set_pressed(favorite_list.find(to_select->get_text(0)) != -1);
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 5c6f2b0d01..f2e5919b5f 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3332,6 +3332,26 @@ Point2 Tree::get_scroll() const {
return ofs;
}
+void Tree::scroll_to_item(TreeItem *p_item) {
+
+ if (!is_visible_in_tree()) {
+
+ // hack to work around crash in get_item_rect() if Tree is not in tree.
+ return;
+ }
+
+ // make sure the scrollbar min and max are up to date with latest changes.
+ update_scrollbars();
+
+ const Rect2 r = get_item_rect(p_item);
+
+ if (r.position.y < v_scroll->get_value()) {
+ v_scroll->set_value(r.position.y);
+ } else if (r.position.y + r.size.y + 2 * cache.vseparation > v_scroll->get_value() + get_size().y) {
+ v_scroll->set_value(r.position.y + r.size.y + 2 * cache.vseparation - get_size().y);
+ }
+}
+
TreeItem *Tree::_search_item_text(TreeItem *p_at, const String &p_find, int *r_col, bool p_selectable, bool p_backwards) {
while (p_at) {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 2ee91a8b73..64d6016942 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -570,6 +570,7 @@ public:
TreeItem *search_item_text(const String &p_find, int *r_col = NULL, bool p_selectable = false);
Point2 get_scroll() const;
+ void scroll_to_item(TreeItem *p_item);
void set_cursor_can_exit_tree(bool p_enable);
bool can_cursor_exit_tree() const;