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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-05-13 17:22:57 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-13 17:22:57 +0200 |
commit | a0a5047cfd0f9611e4909f2d81f0992de032d4f3 (patch) | |
tree | 568572fb42a87335b289afd2b096b15ef5699296 | |
parent | 868ee3ea10c4101aa941fcf08c3da13c3394df15 (diff) | |
parent | b363125568690d85290c607d7661dacd6cbfb3a0 (diff) |
Merge pull request #28723 from SouzaGuilherme/fix_shadows
Fix SHADOWS_DISABLED flag in GLES2
-rw-r--r-- | drivers/gles2/shaders/scene.glsl | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 1c35b455c4..e7e84c4091 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -1699,6 +1699,8 @@ FRAGMENT_SHADER_CODE #endif +#if !defined(SHADOWS_DISABLED) + #ifdef USE_SHADOW { highp vec4 splane = shadow_coord; @@ -1729,6 +1731,8 @@ FRAGMENT_SHADER_CODE } #endif +#endif //SHADOWS_DISABLED + #endif //type omni #ifdef LIGHT_MODE_DIRECTIONAL @@ -1739,6 +1743,8 @@ FRAGMENT_SHADER_CODE #endif float depth_z = -vertex.z; +#if !defined(SHADOWS_DISABLED) + #ifdef USE_SHADOW #ifdef USE_VERTEX_LIGHTING @@ -1957,6 +1963,8 @@ FRAGMENT_SHADER_CODE #endif //use shadow +#endif // SHADOWS_DISABLED + #endif #ifdef LIGHT_MODE_SPOT @@ -1993,6 +2001,8 @@ FRAGMENT_SHADER_CODE #endif +#if !defined(SHADOWS_DISABLED) + #ifdef USE_SHADOW { highp vec4 splane = shadow_coord; @@ -2002,6 +2012,8 @@ FRAGMENT_SHADER_CODE } #endif +#endif // SHADOWS_DISABLED + #endif // LIGHT_MODE_SPOT #ifdef USE_VERTEX_LIGHTING |