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authorJuan Linietsky <reduzio@gmail.com>2018-06-21 15:45:44 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-06-21 15:46:11 -0300
commita0719533bdc4e99a24bd02886fc77a29d5d30dfc (patch)
tree933787c538ee103a70f1fcb34ef5001fd903d8c2
parent0254616c37767aadec4bcbd1863313961ed820fb (diff)
Animation Blend Spaces
-rw-r--r--editor/editor_node.cpp5
-rw-r--r--editor/icons/icon_tool_triangle.svg82
-rw-r--r--editor/plugins/animation_blend_space_editor.cpp946
-rw-r--r--editor/plugins/animation_blend_space_editor.h124
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp21
-rw-r--r--scene/animation/animation_blend_space.cpp495
-rw-r--r--scene/animation/animation_blend_space.h86
-rw-r--r--scene/animation/animation_blend_tree.cpp31
-rw-r--r--scene/animation/animation_blend_tree.h8
-rw-r--r--scene/animation/animation_graph_player.cpp35
-rw-r--r--scene/animation/animation_graph_player.h16
-rw-r--r--scene/register_scene_types.cpp3
12 files changed, 1807 insertions, 45 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index a34aebc63a..fb5a2b84d3 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -66,6 +66,7 @@
#include "editor/import/resource_importer_scene.h"
#include "editor/import/resource_importer_texture.h"
#include "editor/import/resource_importer_wav.h"
+#include "editor/plugins/animation_blend_space_editor.h"
#include "editor/plugins/animation_blend_tree_editor_plugin.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
@@ -5371,8 +5372,6 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(SpatialEditorPlugin(this)));
add_editor_plugin(memnew(ScriptEditorPlugin(this)));
- add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this)));
-
EditorAudioBuses *audio_bus_editor = EditorAudioBuses::register_editor();
ScriptTextEditor::register_editor(); //register one for text scripts
@@ -5394,6 +5393,8 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(ShaderEditorPlugin(this)));
// FIXME: Disabled for Godot 3.0 as made incompatible, it needs to be ported to the new API.
//add_editor_plugin(memnew(ShaderGraphEditorPlugin(this)));
+ add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this)));
+ add_editor_plugin(memnew(AnimationNodeBlendSpaceEditorPlugin(this)));
add_editor_plugin(memnew(CameraEditorPlugin(this)));
add_editor_plugin(memnew(ThemeEditorPlugin(this)));
diff --git a/editor/icons/icon_tool_triangle.svg b/editor/icons/icon_tool_triangle.svg
new file mode 100644
index 0000000000..5696008767
--- /dev/null
+++ b/editor/icons/icon_tool_triangle.svg
@@ -0,0 +1,82 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg8"
+ sodipodi:docname="icon_tool_triangle.svg"
+ inkscape:version="0.92.3 (2405546, 2018-03-11)">
+ <metadata
+ id="metadata14">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title />
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs12" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="1204"
+ inkscape:window-height="703"
+ id="namedview10"
+ showgrid="false"
+ inkscape:zoom="29.5"
+ inkscape:cx="8.0650451"
+ inkscape:cy="7.0341257"
+ inkscape:window-x="542"
+ inkscape:window-y="205"
+ inkscape:window-maximized="0"
+ inkscape:current-layer="g4" />
+ <g
+ transform="translate(0 -1036.4)"
+ id="g6">
+ <g
+ transform="translate(-26.001 -9.8683)"
+ id="g4">
+ <path
+ style="fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:1px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1"
+ d="m 27.695915,1056.3022 c 0,0 7.457627,-8.0678 7.118644,-7.8644 -0.338983,0.2034 5.830509,11.7288 5.830509,11.7288 z"
+ id="path821"
+ inkscape:connector-curvature="0" />
+ <circle
+ style="fill:#4b4b4b;fill-opacity:1;stroke:#e0e0e0;stroke-width:0.51200002;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+ id="path825"
+ cx="34.662014"
+ cy="1048.5903"
+ r="1.607564" />
+ <circle
+ style="fill:#4b4b4b;fill-opacity:1;stroke:#e0e0e0;stroke-width:0.51200002;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+ id="path825-3"
+ cx="39.933205"
+ cy="1059.6581"
+ r="1.607564" />
+ <circle
+ style="fill:#4b4b4b;fill-opacity:1;stroke:#e0e0e0;stroke-width:0.51200002;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+ id="path825-3-6"
+ cx="28.17049"
+ cy="1056.2683"
+ r="1.607564" />
+ </g>
+ </g>
+</svg>
diff --git a/editor/plugins/animation_blend_space_editor.cpp b/editor/plugins/animation_blend_space_editor.cpp
new file mode 100644
index 0000000000..0199e26282
--- /dev/null
+++ b/editor/plugins/animation_blend_space_editor.cpp
@@ -0,0 +1,946 @@
+#include "animation_blend_space_editor.h"
+
+#include "core/io/resource_loader.h"
+#include "core/project_settings.h"
+#include "os/input.h"
+#include "os/keyboard.h"
+#include "scene/animation/animation_blend_tree.h"
+#include "scene/animation/animation_player.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/panel.h"
+#include "scene/main/viewport.h"
+
+void AnimationNodeBlendSpaceEditor::edit(AnimationNodeBlendSpace *p_blend_space) {
+
+ blend_space = p_blend_space;
+
+ if (!blend_space) {
+ hide();
+ } else {
+ _update_space();
+ }
+}
+
+void AnimationNodeBlendSpaceEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
+
+ Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) || (mb->get_button_index() == BUTTON_LEFT && tool_create->is_pressed()))) {
+ menu->clear();
+ animations_menu->clear();
+ animations_to_add.clear();
+ List<StringName> classes;
+ classes.sort_custom<StringName::AlphCompare>();
+
+ ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
+ menu->add_submenu_item(TTR("Add Animation"), "animations");
+
+ AnimationGraphPlayer *gp = blend_space->get_graph_player();
+ ERR_FAIL_COND(!gp);
+ if (gp && gp->has_node(gp->get_animation_player())) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
+ if (ap) {
+ List<StringName> names;
+ ap->get_animation_list(&names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ animations_menu->add_icon_item(get_icon("Animation", "EditorIcons"), E->get());
+ animations_to_add.push_back(E->get());
+ }
+ }
+ }
+
+ for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
+
+ String name = String(E->get()).replace_first("AnimationNode", "");
+ if (name == "Animation")
+ continue; // nope
+ int idx = menu->get_item_count();
+ menu->add_item(vformat("Add %s", name));
+ menu->set_item_metadata(idx, E->get());
+ }
+
+ menu->set_global_position(blend_space_draw->get_global_transform().xform(mb->get_position()));
+ menu->popup();
+ add_point_pos = (mb->get_position() / blend_space_draw->get_size());
+ add_point_pos.y = 1.0 - add_point_pos.y;
+ add_point_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
+ add_point_pos += blend_space->get_min_space();
+
+ if (snap->is_pressed()) {
+ add_point_pos.x = Math::stepify(add_point_pos.x, blend_space->get_snap().x);
+ add_point_pos.y = Math::stepify(add_point_pos.y, blend_space->get_snap().y);
+ }
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+
+ blend_space_draw->update(); //update anyway
+ //try to see if a point can be selected
+ selected_point = -1;
+ selected_triangle = -1;
+ _update_tool_erase();
+
+ for (int i = 0; i < points.size(); i++) {
+
+ if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) {
+ selected_point = i;
+ Ref<AnimationNode> node = blend_space->get_blend_point_node(i);
+ EditorNode::get_singleton()->push_item(node.ptr(), "", true);
+ dragging_selected_attempt = true;
+ drag_from = mb->get_position();
+ _update_tool_erase();
+ _update_edited_point_pos();
+ return;
+ }
+ }
+
+ //then try to see if a triangle can be selected
+
+ for (int i = 0; i < blend_space->get_triangle_count(); i++) {
+ Vector<Vector2> triangle;
+
+ for (int j = 0; j < 3; j++) {
+ int idx = blend_space->get_triangle_point(i, j);
+ ERR_FAIL_INDEX(idx, points.size());
+ triangle.push_back(points[idx]);
+ }
+
+ if (Geometry::is_point_in_triangle(mb->get_position(), triangle[0], triangle[1], triangle[2])) {
+ selected_triangle = i;
+ _update_tool_erase();
+ return;
+ }
+ }
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+
+ blend_space_draw->update(); //update anyway
+ //try to see if a point can be selected
+ selected_point = -1;
+
+ for (int i = 0; i < points.size(); i++) {
+
+ if (making_triangle.find(i) != -1)
+ continue;
+
+ if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) {
+ making_triangle.push_back(i);
+ if (making_triangle.size() == 3) {
+ //add triangle!
+ if (blend_space->has_triangle(making_triangle[0], making_triangle[1], making_triangle[2])) {
+ making_triangle.clear();
+ EditorNode::get_singleton()->show_warning(TTR("Triangle already exists"));
+ return;
+ }
+
+ updating = true;
+ undo_redo->create_action("Add Triangle");
+ undo_redo->add_do_method(blend_space, "add_triangle", making_triangle[0], making_triangle[1], making_triangle[2]);
+ undo_redo->add_undo_method(blend_space, "remove_triangle", blend_space->get_triangle_count());
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+ making_triangle.clear();
+ }
+ return;
+ }
+ }
+ }
+
+ if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT) {
+ if (dragging_selected) {
+ //move
+ Vector2 point = blend_space->get_blend_point_position(selected_point);
+ point += drag_ofs;
+ if (snap->is_pressed()) {
+ point.x = Math::stepify(point.x, blend_space->get_snap().x);
+ point.y = Math::stepify(point.y, blend_space->get_snap().y);
+ }
+
+ updating = true;
+ undo_redo->create_action("Move Node Point");
+ undo_redo->add_do_method(blend_space, "set_blend_point_position", selected_point, point);
+ undo_redo->add_undo_method(blend_space, "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->add_do_method(this, "_update_edited_point_pos");
+ undo_redo->add_undo_method(this, "_update_edited_point_pos");
+ undo_redo->commit_action();
+ updating = false;
+ _update_edited_point_pos();
+ }
+ dragging_selected_attempt = false;
+ dragging_selected = false;
+ blend_space_draw->update();
+ }
+
+ if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+
+ Vector2 blend_pos = (mb->get_position() / blend_space_draw->get_size());
+ blend_pos.y = 1.0 - blend_pos.y;
+ blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
+ blend_pos += blend_space->get_min_space();
+
+ blend_space->set_blend_pos(blend_pos);
+ blend_space_draw->update();
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+
+ if (mm.is_valid() && dragging_selected_attempt) {
+ dragging_selected = true;
+ drag_ofs = ((mm->get_position() - drag_from) / blend_space_draw->get_size()) * (blend_space->get_max_space() - blend_space->get_min_space()) * Vector2(1, -1);
+ blend_space_draw->update();
+ _update_edited_point_pos();
+ }
+
+ if (mm.is_valid() && tool_triangle->is_pressed() && making_triangle.size()) {
+ blend_space_draw->update();
+ }
+
+ if (mm.is_valid() && !tool_triangle->is_pressed() && making_triangle.size()) {
+ making_triangle.clear();
+ blend_space_draw->update();
+ }
+
+ if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+
+ Vector2 blend_pos = (mm->get_position() / blend_space_draw->get_size());
+ blend_pos.y = 1.0 - blend_pos.y;
+ blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
+ blend_pos += blend_space->get_min_space();
+
+ blend_space->set_blend_pos(blend_pos);
+ blend_space_draw->update();
+ }
+}
+
+void AnimationNodeBlendSpaceEditor::_add_menu_type(int p_index) {
+
+ String type = menu->get_item_metadata(p_index);
+ print_line("type: " + type);
+ Object *obj = ClassDB::instance(type);
+ ERR_FAIL_COND(!obj);
+ AnimationNode *an = Object::cast_to<AnimationNode>(obj);
+ ERR_FAIL_COND(!an);
+
+ Ref<AnimationNode> node(an);
+
+ updating = true;
+ undo_redo->create_action("Add Node Point");
+ undo_redo->add_do_method(blend_space, "add_blend_point", node, add_point_pos);
+ undo_redo->add_undo_method(blend_space, "remove_blend_point", blend_space->get_blend_point_count());
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpaceEditor::_add_animation_type(int p_index) {
+
+ Ref<AnimationNodeAnimation> anim;
+ anim.instance();
+
+ anim->set_animation(animations_to_add[p_index]);
+
+ updating = true;
+ undo_redo->create_action("Add Animation Point");
+ undo_redo->add_do_method(blend_space, "add_blend_point", anim, add_point_pos);
+ undo_redo->add_undo_method(blend_space, "remove_blend_point", blend_space->get_blend_point_count());
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpaceEditor::_update_tool_erase() {
+ tool_erase->set_disabled(!(selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) && !(selected_triangle >= 0 && selected_triangle < blend_space->get_triangle_count()));
+ if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
+ Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
+ if (EditorNode::get_singleton()->item_has_editor(an.ptr())) {
+ open_editor->show();
+ } else {
+ open_editor->hide();
+ }
+ edit_hb->show();
+ } else {
+ edit_hb->hide();
+ }
+}
+
+void AnimationNodeBlendSpaceEditor::_tool_switch(int p_tool) {
+ making_triangle.clear();
+
+ if (p_tool == 0) {
+ tool_erase->show();
+ tool_erase_sep->show();
+ } else {
+ tool_erase->hide();
+ tool_erase_sep->hide();
+ }
+ _update_tool_erase();
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpaceEditor::_blend_space_draw() {
+
+ Color linecolor = get_color("font_color", "Label");
+ Color linecolor_soft = linecolor;
+ linecolor_soft.a *= 0.5;
+ Ref<Font> font = get_font("font", "Label");
+ Ref<Texture> icon = get_icon("KeyValue", "EditorIcons");
+ Ref<Texture> icon_selected = get_icon("KeySelected", "EditorIcons");
+
+ Size2 s = blend_space_draw->get_size();
+
+ blend_space_draw->draw_line(Point2(0, 0), Point2(0, s.height), linecolor);
+ blend_space_draw->draw_line(Point2(0, s.height - 1), Point2(s.width, s.height - 1), linecolor);
+
+ blend_space_draw->draw_line(Point2(0, 0), Point2(5 * EDSCALE, 0), linecolor);
+ if (blend_space->get_min_space().y < 0) {
+ int y = (blend_space->get_max_space().y / (blend_space->get_max_space().y - blend_space->get_min_space().y)) * s.height;
+ blend_space_draw->draw_line(Point2(0, y), Point2(5 * EDSCALE, y), linecolor);
+ blend_space_draw->draw_string(font, Point2(2 * EDSCALE, y - font->get_height() + font->get_ascent()), "0", linecolor);
+ blend_space_draw->draw_line(Point2(5 * EDSCALE, y), Point2(s.width, y), linecolor_soft);
+ }
+
+ if (blend_space->get_min_space().x < 0) {
+ int x = (blend_space->get_max_space().x / (blend_space->get_max_space().x - blend_space->get_min_space().x)) * s.width;
+ blend_space_draw->draw_line(Point2(x, s.height - 1), Point2(x, s.height - 5 * EDSCALE), linecolor);
+ blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height() + font->get_ascent()), "0", linecolor);
+ blend_space_draw->draw_line(Point2(x, s.height - 5 * EDSCALE), Point2(x, 0), linecolor_soft);
+ }
+
+ if (snap->is_pressed()) {
+
+ linecolor_soft.a = linecolor.a * 0.1;
+
+ if (blend_space->get_snap().x > 0) {
+
+ int prev_idx;
+ for (int i = 0; i < s.x; i++) {
+
+ float v = blend_space->get_min_space().x + i * (blend_space->get_max_space().x - blend_space->get_min_space().x) / s.x;
+ int idx = int(v / blend_space->get_snap().x);
+
+ if (i > 0 && prev_idx != idx) {
+ blend_space_draw->draw_line(Point2(i, 0), Point2(i, s.height), linecolor_soft);
+ }
+
+ prev_idx = idx;
+ }
+ }
+
+ if (blend_space->get_snap().y > 0) {
+
+ int prev_idx;
+ for (int i = 0; i < s.y; i++) {
+
+ float v = blend_space->get_max_space().y - i * (blend_space->get_max_space().y - blend_space->get_min_space().y) / s.y;
+ int idx = int(v / blend_space->get_snap().y);
+
+ if (i > 0 && prev_idx != idx) {
+ blend_space_draw->draw_line(Point2(0, i), Point2(s.width, i), linecolor_soft);
+ }
+
+ prev_idx = idx;
+ }
+ }
+ }
+
+ //triangles first
+ for (int i = 0; i < blend_space->get_triangle_count(); i++) {
+
+ Vector<Vector2> points;
+ points.resize(3);
+
+ for (int j = 0; j < 3; j++) {
+ int point_idx = blend_space->get_triangle_point(i, j);
+ Vector2 point = blend_space->get_blend_point_position(point_idx);
+ if (dragging_selected && selected_point == point_idx) {
+ point += drag_ofs;
+ if (snap->is_pressed()) {
+ point.x = Math::stepify(point.x, blend_space->get_snap().x);
+ point.y = Math::stepify(point.y, blend_space->get_snap().y);
+ }
+ }
+ point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
+ point *= s;
+ point.y = s.height - point.y;
+ points[j] = point;
+ }
+
+ for (int j = 0; j < 3; j++) {
+ blend_space_draw->draw_line(points[j], points[(j + 1) % 3], linecolor, 1, true);
+ }
+
+ Color color;
+ if (i == selected_triangle) {
+ color = get_color("accent_color", "Editor");
+ color.a *= 0.5;
+ } else {
+ color = linecolor;
+ color.a *= 0.2;
+ }
+
+ Vector<Color> colors;
+ colors.push_back(color);
+ colors.push_back(color);
+ colors.push_back(color);
+ blend_space_draw->draw_primitive(points, colors, Vector<Vector2>());
+ }
+
+ points.clear();
+ for (int i = 0; i < blend_space->get_blend_point_count(); i++) {
+
+ Vector2 point = blend_space->get_blend_point_position(i);
+ if (dragging_selected && selected_point == i) {
+ point += drag_ofs;
+ if (snap->is_pressed()) {
+ point.x = Math::stepify(point.x, blend_space->get_snap().x);
+ point.y = Math::stepify(point.y, blend_space->get_snap().y);
+ }
+ }
+ point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
+ point *= s;
+ point.y = s.height - point.y;
+
+ points.push_back(point);
+ point -= (icon->get_size() / 2);
+ point = point.floor();
+
+ if (i == selected_point) {
+ blend_space_draw->draw_texture(icon_selected, point);
+ } else {
+ blend_space_draw->draw_texture(icon, point);
+ }
+ }
+
+ if (making_triangle.size()) {
+ Vector<Vector2> points;
+ for (int i = 0; i < making_triangle.size(); i++) {
+ Vector2 point = blend_space->get_blend_point_position(making_triangle[i]);
+ point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
+ point *= s;
+ point.y = s.height - point.y;
+ points.push_back(point);
+ }
+
+ for (int i = 0; i < points.size() - 1; i++) {
+ blend_space_draw->draw_line(points[i], points[i + 1], linecolor, 2, true);
+ }
+ blend_space_draw->draw_line(points[points.size() - 1], blend_space_draw->get_local_mouse_position(), linecolor, 2, true);
+ }
+
+ ///draw cursor position
+
+ {
+ Color color;
+ if (tool_blend->is_pressed()) {
+ color = get_color("accent_color", "Editor");
+ } else {
+ color = linecolor;
+ color.a *= 0.5;
+ }
+
+ Vector2 point = blend_space->get_blend_pos();
+ point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
+ point *= s;
+ point.y = s.height - point.y;
+
+ if (blend_space->get_triangle_count()) {
+ Vector2 closest = blend_space->get_closest_point(blend_space->get_blend_pos());
+ closest = (closest - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
+ closest *= s;
+ closest.y = s.height - closest.y;
+
+ Color lcol = color;
+ lcol.a *= 0.4;
+ blend_space_draw->draw_line(point, closest, lcol, 2);
+ }
+
+ float mind = 5 * EDSCALE;
+ float maxd = 15 * EDSCALE;
+ blend_space_draw->draw_line(point + Vector2(mind, 0), point + Vector2(maxd, 0), color, 2);
+ blend_space_draw->draw_line(point + Vector2(-mind, 0), point + Vector2(-maxd, 0), color, 2);
+ blend_space_draw->draw_line(point + Vector2(0, mind), point + Vector2(0, maxd), color, 2);
+ blend_space_draw->draw_line(point + Vector2(0, -mind), point + Vector2(0, -maxd), color, 2);
+ }
+}
+
+void AnimationNodeBlendSpaceEditor::_snap_toggled() {
+
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpaceEditor::_update_space() {
+
+ if (updating)
+ return;
+
+ updating = true;
+
+ if (blend_space->get_parent().is_valid()) {
+ goto_parent_hb->show();
+ } else {
+ goto_parent_hb->hide();
+ }
+ max_x_value->set_value(blend_space->get_max_space().x);
+ max_y_value->set_value(blend_space->get_max_space().y);
+
+ min_x_value->set_value(blend_space->get_min_space().x);
+ min_y_value->set_value(blend_space->get_min_space().y);
+
+ label_x->set_text(blend_space->get_x_label());
+ label_y->set_text(blend_space->get_y_label());
+
+ snap_x->set_value(blend_space->get_snap().x);
+ snap_y->set_value(blend_space->get_snap().y);
+
+ blend_space_draw->update();
+
+ updating = false;
+}
+
+void AnimationNodeBlendSpaceEditor::_config_changed(double) {
+ if (updating)
+ return;
+
+ updating = true;
+ undo_redo->create_action("Change BlendSpace Limits");
+ undo_redo->add_do_method(blend_space, "set_max_space", Vector2(max_x_value->get_value(), max_y_value->get_value()));
+ undo_redo->add_undo_method(blend_space, "set_max_space", blend_space->get_max_space());
+ undo_redo->add_do_method(blend_space, "set_min_space", Vector2(min_x_value->get_value(), min_y_value->get_value()));
+ undo_redo->add_undo_method(blend_space, "set_min_space", blend_space->get_min_space());
+ undo_redo->add_do_method(blend_space, "set_snap", Vector2(snap_x->get_value(), snap_y->get_value()));
+ undo_redo->add_undo_method(blend_space, "set_snap", blend_space->get_snap());
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpaceEditor::_labels_changed(String) {
+ if (updating)
+ return;
+
+ updating = true;
+ undo_redo->create_action("Change BlendSpace Labels", UndoRedo::MERGE_ENDS);
+ undo_redo->add_do_method(blend_space, "set_x_label", label_x->get_text());
+ undo_redo->add_undo_method(blend_space, "set_x_label", blend_space->get_x_label());
+ undo_redo->add_do_method(blend_space, "set_y_label", label_y->get_text());
+ undo_redo->add_undo_method(blend_space, "set_y_label", blend_space->get_y_label());
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+}
+
+void AnimationNodeBlendSpaceEditor::_erase_selected() {
+
+ if (selected_point != -1) {
+
+ updating = true;
+ undo_redo->create_action("Remove BlendSpace Point");
+ undo_redo->add_do_method(blend_space, "remove_blend_point", selected_point);
+ undo_redo->add_undo_method(blend_space, "add_blend_point", blend_space->get_blend_point_node(selected_point), blend_space->get_blend_point_position(selected_point), selected_point);
+
+ //restore triangles using this point
+ for (int i = 0; i < blend_space->get_triangle_count(); i++) {
+ for (int j = 0; j < 3; j++) {
+ if (blend_space->get_triangle_point(i, j) == selected_point) {
+ undo_redo->add_undo_method(blend_space, "add_triangle", blend_space->get_triangle_point(i, 0), blend_space->get_triangle_point(i, 1), blend_space->get_triangle_point(i, 2), i);
+ break;
+ }
+ }
+ }
+
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+ } else if (selected_triangle != -1) {
+
+ updating = true;
+ undo_redo->create_action("Remove BlendSpace Triangle");
+ undo_redo->add_do_method(blend_space, "remove_triangle", selected_triangle);
+ undo_redo->add_undo_method(blend_space, "add_triangle", blend_space->get_triangle_point(selected_triangle, 0), blend_space->get_triangle_point(selected_triangle, 1), blend_space->get_triangle_point(selected_triangle, 2), selected_triangle);
+
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+ }
+}
+
+void AnimationNodeBlendSpaceEditor::_update_edited_point_pos() {
+ if (updating)
+ return;
+
+ if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
+ Vector2 pos = blend_space->get_blend_point_position(selected_point);
+ if (dragging_selected) {
+ pos += drag_ofs;
+ if (snap->is_pressed()) {
+ pos.x = Math::stepify(pos.x, blend_space->get_snap().x);
+ pos.y = Math::stepify(pos.y, blend_space->get_snap().y);
+ }
+ }
+ updating = true;
+ edit_x->set_value(pos.x);
+ edit_y->set_value(pos.y);
+ updating = false;
+ }
+}
+
+void AnimationNodeBlendSpaceEditor::_edit_point_pos(double) {
+ if (updating)
+ return;
+ updating = true;
+ undo_redo->create_action("Move Node Point");
+ undo_redo->add_do_method(blend_space, "set_blend_point_position", selected_point, Vector2(edit_x->get_value(), edit_y->get_value()));
+ undo_redo->add_undo_method(blend_space, "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point));
+ undo_redo->add_do_method(this, "_update_space");
+ undo_redo->add_undo_method(this, "_update_space");
+ undo_redo->add_do_method(this, "_update_edited_point_pos");
+ undo_redo->add_undo_method(this, "_update_edited_point_pos");
+ undo_redo->commit_action();
+ updating = false;
+
+ blend_space_draw->update();
+}
+
+void AnimationNodeBlendSpaceEditor::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
+ error_label->add_color_override("font_color", get_color("error_color", "Editor"));
+ panel->add_style_override("panel", get_stylebox("bg", "Tree"));
+ tool_blend->set_icon(get_icon("EditPivot", "EditorIcons"));
+ tool_select->set_icon(get_icon("ToolSelect", "EditorIcons"));
+ tool_create->set_icon(get_icon("EditKey", "EditorIcons"));
+ tool_triangle->set_icon(get_icon("ToolTriangle", "EditorIcons"));
+ tool_erase->set_icon(get_icon("Remove", "EditorIcons"));
+ snap->set_icon(get_icon("SnapGrid", "EditorIcons"));
+ open_editor->set_icon(get_icon("Edit", "EditorIcons"));
+ goto_parent->set_icon(get_icon("MoveUp", "EditorIcons"));
+ }
+
+ if (p_what == NOTIFICATION_PROCESS) {
+
+ String error;
+
+ if (!blend_space->get_graph_player()) {
+ error = TTR("BlendSpace does not belong to an AnimationGraphPlayer node.");
+ } else if (!blend_space->get_graph_player()->is_active()) {
+ error = TTR("AnimationGraphPlayer is inactive.\nActivate to enable playback, check node warnings if activation fails.");
+ } else if (blend_space->get_graph_player()->is_state_invalid()) {
+ error = blend_space->get_graph_player()->get_invalid_state_reason();
+ } else if (blend_space->get_triangle_count() == 0) {
+ error = TTR("No triangles exist, so no blending can take place.");
+ }
+
+ if (error != error_label->get_text()) {
+ error_label->set_text(error);
+ if (error != String()) {
+ error_panel->show();
+ } else {
+ error_panel->hide();
+ }
+ }
+ }
+}
+
+void AnimationNodeBlendSpaceEditor::_open_editor() {
+
+ if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
+ Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
+ ERR_FAIL_COND(!an.is_valid());
+ EditorNode::get_singleton()->edit_item(an.ptr());
+ }
+}
+
+void AnimationNodeBlendSpaceEditor::_goto_parent() {
+
+ EditorNode::get_singleton()->edit_item(blend_space->get_parent().ptr());
+}
+
+void AnimationNodeBlendSpaceEditor::_bind_methods() {
+
+ ClassDB::bind_method("_blend_space_gui_input", &AnimationNodeBlendSpaceEditor::_blend_space_gui_input);
+ ClassDB::bind_method("_blend_space_draw", &AnimationNodeBlendSpaceEditor::_blend_space_draw);
+ ClassDB::bind_method("_config_changed", &AnimationNodeBlendSpaceEditor::_config_changed);
+ ClassDB::bind_method("_labels_changed", &AnimationNodeBlendSpaceEditor::_labels_changed);
+ ClassDB::bind_method("_update_space", &AnimationNodeBlendSpaceEditor::_update_space);
+ ClassDB::bind_method("_snap_toggled", &AnimationNodeBlendSpaceEditor::_snap_toggled);
+ ClassDB::bind_method("_tool_switch", &AnimationNodeBlendSpaceEditor::_tool_switch);
+ ClassDB::bind_method("_erase_selected", &AnimationNodeBlendSpaceEditor::_erase_selected);
+ ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpaceEditor::_update_tool_erase);
+ ClassDB::bind_method("_edit_point_pos", &AnimationNodeBlendSpaceEditor::_edit_point_pos);
+
+ ClassDB::bind_method("_add_menu_type", &AnimationNodeBlendSpaceEditor::_add_menu_type);
+ ClassDB::bind_method("_add_animation_type", &AnimationNodeBlendSpaceEditor::_add_animation_type);
+
+ ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpaceEditor::_update_edited_point_pos);
+
+ ClassDB::bind_method("_open_editor", &AnimationNodeBlendSpaceEditor::_open_editor);
+ ClassDB::bind_method("_goto_parent", &AnimationNodeBlendSpaceEditor::_goto_parent);
+}
+
+AnimationNodeBlendSpaceEditor *AnimationNodeBlendSpaceEditor::singleton = NULL;
+
+AnimationNodeBlendSpaceEditor::AnimationNodeBlendSpaceEditor() {
+
+ singleton = this;
+ updating = false;
+
+ blend_space = NULL;
+
+ HBoxContainer *top_hb = memnew(HBoxContainer);
+ add_child(top_hb);
+
+ Ref<ButtonGroup> bg;
+ bg.instance();
+
+ goto_parent_hb = memnew(HBoxContainer);
+ top_hb->add_child(goto_parent_hb);
+ goto_parent = memnew(ToolButton);
+ goto_parent->connect("pressed", this, "_goto_parent", varray(), CONNECT_DEFERRED);
+ goto_parent_hb->add_child(goto_parent);
+ goto_parent_hb->add_child(memnew(VSeparator));
+ goto_parent_hb->hide();
+
+ tool_blend = memnew(ToolButton);
+ tool_blend->set_toggle_mode(true);
+ tool_blend->set_button_group(bg);
+ top_hb->add_child(tool_blend);
+ tool_blend->set_pressed(true);
+ tool_blend->set_tooltip(TTR("Set the blending position within the space"));
+ tool_blend->connect("pressed", this, "_tool_switch", varray(3));
+
+ tool_select = memnew(ToolButton);
+ tool_select->set_toggle_mode(true);
+ tool_select->set_button_group(bg);
+ top_hb->add_child(tool_select);
+ tool_select->set_tooltip(TTR("Select and move points, create points with RMB."));
+ tool_select->connect("pressed", this, "_tool_switch", varray(0));
+
+ tool_create = memnew(ToolButton);
+ tool_create->set_toggle_mode(true);
+ tool_create->set_button_group(bg);
+ top_hb->add_child(tool_create);
+ tool_create->set_tooltip(TTR("Create points."));
+ tool_create->connect("pressed", this, "_tool_switch", varray(1));
+
+ tool_triangle = memnew(ToolButton);
+ tool_triangle->set_toggle_mode(true);
+ tool_triangle->set_button_group(bg);
+ top_hb->add_child(tool_triangle);
+ tool_triangle->set_tooltip(TTR("Create triangles by connecting points."));
+ tool_triangle->connect("pressed", this, "_tool_switch", varray(2));
+
+ tool_erase_sep = memnew(VSeparator);
+ top_hb->add_child(tool_erase_sep);
+ tool_erase = memnew(ToolButton);
+ top_hb->add_child(tool_erase);
+ tool_erase->set_tooltip(TTR("Erase points and triangles."));
+ tool_erase->connect("pressed", this, "_erase_selected");
+ tool_erase->set_disabled(true);
+
+ top_hb->add_child(memnew(VSeparator));
+
+ snap = memnew(ToolButton);
+ snap->set_toggle_mode(true);
+ top_hb->add_child(snap);
+ //snap->set_text(TTR("Snap"));
+ snap->set_pressed(true);
+ snap->connect("pressed", this, "_snap_toggled");
+
+ snap_x = memnew(SpinBox);
+ top_hb->add_child(snap_x);
+ snap_x->set_prefix("x:");
+ snap_x->set_min(0.01);
+ snap_x->set_step(0.01);
+ snap_x->set_max(1000);
+
+ snap_y = memnew(SpinBox);
+ top_hb->add_child(snap_y);
+ snap_y->set_prefix("y:");
+ snap_y->set_min(0.01);
+ snap_y->set_step(0.01);
+ snap_y->set_max(1000);
+
+ edit_hb = memnew(HBoxContainer);
+ top_hb->add_child(edit_hb);
+ edit_hb->add_child(memnew(VSeparator));
+ edit_hb->add_child(memnew(Label(TTR("Point"))));
+ edit_x = memnew(SpinBox);
+ edit_hb->add_child(edit_x);
+ edit_x->set_min(-1000);
+ edit_x->set_step(0.01);
+ edit_x->set_max(1000);
+ edit_x->connect("value_changed", this, "_edit_point_pos");
+ edit_y = memnew(SpinBox);
+ edit_hb->add_child(edit_y);
+ edit_y->set_min(-1000);
+ edit_y->set_step(0.01);
+ edit_y->set_max(1000);
+ edit_y->connect("value_changed", this, "_edit_point_pos");
+ open_editor = memnew(Button);
+ edit_hb->add_child(open_editor);
+ open_editor->set_text(TTR("Open Editor"));
+ open_editor->connect("pressed", this, "_open_editor", varray(), CONNECT_DEFERRED);
+ edit_hb->hide();
+ open_editor->hide();
+
+ HBoxContainer *main_hb = memnew(HBoxContainer);
+ add_child(main_hb);
+ main_hb->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ GridContainer *main_grid = memnew(GridContainer);
+ main_grid->set_columns(2);
+ main_hb->add_child(main_grid);
+ main_grid->set_h_size_flags(SIZE_EXPAND_FILL);
+ {
+ VBoxContainer *left_vbox = memnew(VBoxContainer);
+ main_grid->add_child(left_vbox);
+ left_vbox->set_v_size_flags(SIZE_EXPAND_FILL);
+ max_y_value = memnew(SpinBox);
+ left_vbox->add_child(max_y_value);
+ left_vbox->add_spacer();
+ label_y = memnew(LineEdit);
+ left_vbox->add_child(label_y);
+ label_y->set_expand_to_text_length(true);
+ left_vbox->add_spacer();
+ min_y_value = memnew(SpinBox);
+ left_vbox->add_child(min_y_value);
+
+ max_y_value->set_max(10000);
+ max_y_value->set_min(0.01);
+ max_y_value->set_step(0.01);
+
+ min_y_value->set_min(-10000);
+ min_y_value->set_max(0);
+ min_y_value->set_step(0.01);
+ }
+
+ panel = memnew(PanelContainer);
+ panel->set_clip_contents(true);
+ main_grid->add_child(panel);
+ panel->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ blend_space_draw = memnew(Control);
+ blend_space_draw->connect("gui_input", this, "_blend_space_gui_input");
+ blend_space_draw->connect("draw", this, "_blend_space_draw");
+ panel->add_child(blend_space_draw);
+ main_grid->add_child(memnew(Control)); //empty bottom left
+
+ {
+ HBoxContainer *bottom_vbox = memnew(HBoxContainer);
+ main_grid->add_child(bottom_vbox);
+ bottom_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
+ min_x_value = memnew(SpinBox);
+ bottom_vbox->add_child(min_x_value);
+ bottom_vbox->add_spacer();
+ label_x = memnew(LineEdit);
+ bottom_vbox->add_child(label_x);
+ label_x->set_expand_to_text_length(true);
+ bottom_vbox->add_spacer();
+ max_x_value = memnew(SpinBox);
+ bottom_vbox->add_child(max_x_value);
+
+ max_x_value->set_max(10000);
+ max_x_value->set_min(0.01);
+ max_x_value->set_step(0.01);
+
+ min_x_value->set_min(-10000);
+ min_x_value->set_max(0);
+ min_x_value->set_step(0.01);
+ }
+
+ snap_x->connect("value_changed", this, "_config_changed");
+ snap_y->connect("value_changed", this, "_config_changed");
+ max_x_value->connect("value_changed", this, "_config_changed");
+ min_x_value->connect("value_changed", this, "_config_changed");
+ max_y_value->connect("value_changed", this, "_config_changed");
+ min_y_value->connect("value_changed", this, "_config_changed");
+ label_x->connect("text_changed", this, "_labels_changed");
+ label_y->connect("text_changed", this, "_labels_changed");
+
+ error_panel = memnew(PanelContainer);
+ add_child(error_panel);
+ error_label = memnew(Label);
+ error_panel->add_child(error_label);
+ error_label->set_text("eh");
+
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ set_custom_minimum_size(Size2(0, 300 * EDSCALE));
+
+ menu = memnew(PopupMenu);
+ add_child(menu);
+ menu->connect("index_pressed", this, "_add_menu_type");
+
+ animations_menu = memnew(PopupMenu);
+ menu->add_child(animations_menu);
+ animations_menu->set_name("animations");
+ animations_menu->connect("index_pressed", this, "_add_animation_type");
+
+ selected_point = -1;
+ selected_triangle = -1;
+
+ dragging_selected = false;
+ dragging_selected_attempt = false;
+}
+
+void AnimationNodeBlendSpaceEditorPlugin::edit(Object *p_object) {
+
+ anim_tree_editor->edit(Object::cast_to<AnimationNodeBlendSpace>(p_object));
+}
+
+bool AnimationNodeBlendSpaceEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_class("AnimationNodeBlendSpace");
+}
+
+void AnimationNodeBlendSpaceEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ //editor->hide_animation_player_editors();
+ //editor->animation_panel_make_visible(true);
+ button->show();
+ editor->make_bottom_panel_item_visible(anim_tree_editor);
+ anim_tree_editor->set_process(true);
+ } else {
+
+ if (anim_tree_editor->is_visible_in_tree())
+ editor->hide_bottom_panel();
+ button->hide();
+ anim_tree_editor->set_process(false);
+ }
+}
+
+AnimationNodeBlendSpaceEditorPlugin::AnimationNodeBlendSpaceEditorPlugin(EditorNode *p_node) {
+
+ editor = p_node;
+ anim_tree_editor = memnew(AnimationNodeBlendSpaceEditor);
+ anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
+
+ button = editor->add_bottom_panel_item(TTR("BlendSpace"), anim_tree_editor);
+ button->hide();
+}
+
+AnimationNodeBlendSpaceEditorPlugin::~AnimationNodeBlendSpaceEditorPlugin() {
+}
diff --git a/editor/plugins/animation_blend_space_editor.h b/editor/plugins/animation_blend_space_editor.h
new file mode 100644
index 0000000000..bac80a4962
--- /dev/null
+++ b/editor/plugins/animation_blend_space_editor.h
@@ -0,0 +1,124 @@
+#ifndef ANIMATION_BLEND_SPACE_EDITOR_H
+#define ANIMATION_BLEND_SPACE_EDITOR_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "editor/property_editor.h"
+#include "scene/animation/animation_blend_space.h"
+#include "scene/gui/button.h"
+#include "scene/gui/graph_edit.h"
+#include "scene/gui/popup.h"
+#include "scene/gui/tree.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class AnimationNodeBlendSpaceEditor : public VBoxContainer {
+
+ GDCLASS(AnimationNodeBlendSpaceEditor, VBoxContainer);
+
+ AnimationNodeBlendSpace *blend_space;
+
+ HBoxContainer *goto_parent_hb;
+ ToolButton *goto_parent;
+
+ PanelContainer *panel;
+ ToolButton *tool_blend;
+ ToolButton *tool_select;
+ ToolButton *tool_create;
+ ToolButton *tool_triangle;
+ VSeparator *tool_erase_sep;
+ ToolButton *tool_erase;
+ ToolButton *snap;
+ SpinBox *snap_x;
+ SpinBox *snap_y;
+
+ LineEdit *label_x;
+ LineEdit *label_y;
+ SpinBox *max_x_value;
+ SpinBox *min_x_value;
+ SpinBox *max_y_value;
+ SpinBox *min_y_value;
+
+ HBoxContainer *edit_hb;
+ SpinBox *edit_x;
+ SpinBox *edit_y;
+ Button *open_editor;
+
+ int selected_point;
+ int selected_triangle;
+
+ Control *blend_space_draw;
+
+ PanelContainer *error_panel;
+ Label *error_label;
+
+ bool updating;
+
+ UndoRedo *undo_redo;
+
+ static AnimationNodeBlendSpaceEditor *singleton;
+
+ void _blend_space_gui_input(const Ref<InputEvent> &p_event);
+ void _blend_space_draw();
+
+ void _update_space();
+
+ void _config_changed(double);
+ void _labels_changed(String);
+ void _snap_toggled();
+
+ PopupMenu *menu;
+ PopupMenu *animations_menu;
+ Vector<String> animations_to_add;
+ Vector2 add_point_pos;
+ Vector<Vector2> points;
+
+ bool dragging_selected_attempt;
+ bool dragging_selected;
+ Vector2 drag_from;
+ Vector2 drag_ofs;
+
+ Vector<int> making_triangle;
+
+ void _add_menu_type(int p_index);
+ void _add_animation_type(int p_index);
+
+ void _tool_switch(int p_tool);
+ void _update_edited_point_pos();
+ void _update_tool_erase();
+ void _erase_selected();
+ void _edit_point_pos(double);
+ void _open_editor();
+
+ void _goto_parent();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ static AnimationNodeBlendSpaceEditor *get_singleton() { return singleton; }
+ void edit(AnimationNodeBlendSpace *p_blend_space);
+ AnimationNodeBlendSpaceEditor();
+};
+
+class AnimationNodeBlendSpaceEditorPlugin : public EditorPlugin {
+
+ GDCLASS(AnimationNodeBlendSpaceEditorPlugin, EditorPlugin);
+
+ AnimationNodeBlendSpaceEditor *anim_tree_editor;
+ EditorNode *editor;
+ Button *button;
+
+public:
+ virtual String get_name() const { return "BlendSpace"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ AnimationNodeBlendSpaceEditorPlugin(EditorNode *p_node);
+ ~AnimationNodeBlendSpaceEditorPlugin();
+};
+#endif // ANIMATION_BLEND_SPACE_EDITOR_H
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index f466758917..a925a00aa3 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -66,7 +66,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
graph->set_scroll_ofs(blend_tree->get_graph_offset() * EDSCALE);
- if (blend_tree->get_tree().is_valid()) {
+ if (blend_tree->get_parent().is_valid()) {
goto_parent->show();
} else {
goto_parent->hide();
@@ -367,8 +367,8 @@ void AnimationNodeBlendTreeEditor::_open_in_editor(const String &p_which) {
}
void AnimationNodeBlendTreeEditor::_open_parent() {
- if (blend_tree->get_tree().is_valid()) {
- EditorNode::get_singleton()->edit_item(blend_tree->get_tree().ptr());
+ if (blend_tree->get_parent().is_valid()) {
+ EditorNode::get_singleton()->edit_item(blend_tree->get_parent().ptr());
}
}
@@ -648,7 +648,7 @@ void AnimationNodeBlendTreeEditor::_scroll_changed(const Vector2 &p_scroll) {
void AnimationNodeBlendTreeEditor::_node_changed(ObjectID p_node) {
AnimationNode *an = Object::cast_to<AnimationNode>(ObjectDB::get_instance(p_node));
- if (an && an->get_tree() == blend_tree) {
+ if (an && an->get_parent() == blend_tree) {
_update_graph();
}
}
@@ -737,19 +737,18 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
graph->get_zoom_hbox()->add_child(vs);
graph->get_zoom_hbox()->move_child(vs, 0);
- goto_parent = memnew(Button);
- goto_parent->set_text(TTR("Goto Parent"));
- graph->get_zoom_hbox()->add_child(goto_parent);
- graph->get_zoom_hbox()->move_child(goto_parent, 0);
- goto_parent->hide();
- goto_parent->connect("pressed", this, "_open_parent");
-
add_node = memnew(MenuButton);
graph->get_zoom_hbox()->add_child(add_node);
add_node->set_text(TTR("Add Node.."));
graph->get_zoom_hbox()->move_child(add_node, 0);
add_node->get_popup()->connect("index_pressed", this, "_add_node");
+ goto_parent = memnew(Button);
+ graph->get_zoom_hbox()->add_child(goto_parent);
+ graph->get_zoom_hbox()->move_child(goto_parent, 0);
+ goto_parent->hide();
+ goto_parent->connect("pressed", this, "_open_parent");
+
add_options.push_back(AddOption("Animation", "AnimationNodeAnimation"));
add_options.push_back(AddOption("OneShot", "AnimationNodeOneShot"));
add_options.push_back(AddOption("Add", "AnimationNodeAdd"));
diff --git a/scene/animation/animation_blend_space.cpp b/scene/animation/animation_blend_space.cpp
new file mode 100644
index 0000000000..9faf9aadfd
--- /dev/null
+++ b/scene/animation/animation_blend_space.cpp
@@ -0,0 +1,495 @@
+#include "animation_blend_space.h"
+
+void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
+ ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
+
+ if (p_at_index == -1 || p_at_index == blend_points_used) {
+ p_at_index = blend_points_used;
+ } else {
+ for (int i = blend_points_used; i > p_at_index; i--) {
+ blend_points[i] = blend_points[i - 1];
+ }
+ for (int i = 0; i < triangles.size(); i++) {
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] >= p_at_index) {
+ triangles[i].points[j]++;
+ }
+ }
+ }
+ }
+ blend_points[p_at_index].node = p_node;
+ blend_points[p_at_index].position = p_position;
+
+ blend_points[p_at_index].node->set_parent(this);
+ blend_points[p_at_index].node->set_graph_player(get_graph_player());
+ blend_points_used++;
+}
+
+void AnimationNodeBlendSpace::set_blend_point_position(int p_point, const Vector2 &p_position) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+ blend_points[p_point].position = p_position;
+}
+void AnimationNodeBlendSpace::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+ ERR_FAIL_COND(p_node.is_null());
+
+ if (blend_points[p_point].node.is_valid()) {
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_graph_player(NULL);
+ }
+ blend_points[p_point].node = p_node;
+ blend_points[p_point].node->set_parent(this);
+ blend_points[p_point].node->set_graph_player(get_graph_player());
+}
+Vector2 AnimationNodeBlendSpace::get_blend_point_position(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2());
+ return blend_points[p_point].position;
+}
+Ref<AnimationRootNode> AnimationNodeBlendSpace::get_blend_point_node(int p_point) const {
+ ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>());
+ return blend_points[p_point].node;
+}
+void AnimationNodeBlendSpace::remove_blend_point(int p_point) {
+ ERR_FAIL_INDEX(p_point, blend_points_used);
+
+ blend_points[p_point].node->set_parent(NULL);
+ blend_points[p_point].node->set_graph_player(NULL);
+
+ for (int i = 0; i < triangles.size(); i++) {
+ bool erase = false;
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] == p_point) {
+ erase = true;
+ break;
+ } else if (triangles[i].points[j] > p_point) {
+ triangles[i].points[j]--;
+ }
+ }
+ if (erase) {
+ triangles.remove(i);
+
+ i--;
+ }
+ }
+
+ for (int i = p_point; i < blend_points_used - 1; i++) {
+ blend_points[i] = blend_points[i + 1];
+ }
+ blend_points_used--;
+}
+
+int AnimationNodeBlendSpace::get_blend_point_count() const {
+
+ return blend_points_used;
+}
+
+bool AnimationNodeBlendSpace::has_triangle(int p_x, int p_y, int p_z) const {
+
+ ERR_FAIL_INDEX_V(p_x, blend_points_used, false);
+ ERR_FAIL_INDEX_V(p_y, blend_points_used, false);
+ ERR_FAIL_INDEX_V(p_z, blend_points_used, false);
+
+ BlendTriangle t;
+ t.points[0] = p_x;
+ t.points[1] = p_y;
+ t.points[2] = p_z;
+
+ SortArray<int> sort;
+ sort.sort(t.points, 3);
+
+ for (int i = 0; i < triangles.size(); i++) {
+ bool all_equal = true;
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] != t.points[j]) {
+ all_equal = false;
+ break;
+ }
+ }
+ if (all_equal)
+ return true;
+ }
+
+ return false;
+}
+
+void AnimationNodeBlendSpace::add_triangle(int p_x, int p_y, int p_z, int p_at_index) {
+
+ ERR_FAIL_INDEX(p_x, blend_points_used);
+ ERR_FAIL_INDEX(p_y, blend_points_used);
+ ERR_FAIL_INDEX(p_z, blend_points_used);
+
+ BlendTriangle t;
+ t.points[0] = p_x;
+ t.points[1] = p_y;
+ t.points[2] = p_z;
+
+ SortArray<int> sort;
+ sort.sort(t.points, 3);
+
+ for (int i = 0; i < triangles.size(); i++) {
+ bool all_equal = true;
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] != t.points[j]) {
+ all_equal = false;
+ break;
+ }
+ }
+ ERR_FAIL_COND(all_equal);
+ }
+
+ if (p_at_index == -1 || p_at_index == triangles.size()) {
+ triangles.push_back(t);
+ } else {
+ triangles.insert(p_at_index, t);
+ }
+}
+int AnimationNodeBlendSpace::get_triangle_point(int p_triangle, int p_point) {
+ ERR_FAIL_INDEX_V(p_point, 3, -1);
+ ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1);
+ return triangles[p_triangle].points[p_point];
+}
+void AnimationNodeBlendSpace::remove_triangle(int p_triangle) {
+ ERR_FAIL_INDEX(p_triangle, triangles.size());
+
+ triangles.remove(p_triangle);
+}
+
+int AnimationNodeBlendSpace::get_triangle_count() const {
+ return triangles.size();
+}
+
+void AnimationNodeBlendSpace::set_min_space(const Vector2 &p_min) {
+
+ min_space = p_min;
+ if (min_space.x >= max_space.x) {
+ min_space.x = max_space.x - 1;
+ }
+ if (min_space.y >= max_space.y) {
+ min_space.y = max_space.y - 1;
+ }
+}
+Vector2 AnimationNodeBlendSpace::get_min_space() const {
+ return min_space;
+}
+
+void AnimationNodeBlendSpace::set_max_space(const Vector2 &p_max) {
+
+ max_space = p_max;
+ if (max_space.x <= min_space.x) {
+ max_space.x = min_space.x + 1;
+ }
+ if (max_space.y <= min_space.y) {
+ max_space.y = min_space.y + 1;
+ }
+}
+Vector2 AnimationNodeBlendSpace::get_max_space() const {
+ return max_space;
+}
+
+void AnimationNodeBlendSpace::set_snap(const Vector2 &p_snap) {
+ snap = p_snap;
+}
+Vector2 AnimationNodeBlendSpace::get_snap() const {
+ return snap;
+}
+
+void AnimationNodeBlendSpace::set_blend_pos(const Vector2 &p_pos) {
+ blend_pos = p_pos;
+}
+Vector2 AnimationNodeBlendSpace::get_blend_pos() const {
+ return blend_pos;
+}
+
+void AnimationNodeBlendSpace::set_x_label(const String &p_label) {
+ x_label = p_label;
+}
+String AnimationNodeBlendSpace::get_x_label() const {
+ return x_label;
+}
+
+void AnimationNodeBlendSpace::set_y_label(const String &p_label) {
+ y_label = p_label;
+}
+String AnimationNodeBlendSpace::get_y_label() const {
+ return y_label;
+}
+
+void AnimationNodeBlendSpace::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) {
+ if (p_index == blend_points_used) {
+ add_blend_point(p_node, Vector2());
+ } else {
+ set_blend_point_node(p_index, p_node);
+ }
+}
+
+void AnimationNodeBlendSpace::_set_triangles(const Vector<int> &p_triangles) {
+
+ ERR_FAIL_COND(p_triangles.size() % 3 != 0);
+ for (int i = 0; i < p_triangles.size(); i += 3) {
+ add_triangle(p_triangles[i + 0], p_triangles[i + 1], p_triangles[i + 2]);
+ }
+}
+
+Vector<int> AnimationNodeBlendSpace::_get_triangles() const {
+
+ Vector<int> t;
+ t.resize(triangles.size() * 3);
+ for (int i = 0; i < triangles.size(); i++) {
+ t[i * 3 + 0] = triangles[i].points[0];
+ t[i * 3 + 1] = triangles[i].points[1];
+ t[i * 3 + 2] = triangles[i].points[2];
+ }
+ return t;
+}
+
+Vector2 AnimationNodeBlendSpace::get_closest_point(const Vector2 &p_point) {
+
+ if (triangles.size() == 0)
+ return Vector2();
+
+ Vector2 best_point;
+ bool first = true;
+
+ for (int i = 0; i < triangles.size(); i++) {
+ Vector2 points[3];
+ for (int j = 0; j < 3; j++) {
+ points[j] = get_blend_point_position(get_triangle_point(i, j));
+ }
+
+ if (Geometry::is_point_in_triangle(p_point, points[0], points[1], points[2])) {
+
+ return p_point;
+ }
+
+ for (int j = 0; j < 3; j++) {
+ Vector2 s[2] = {
+ points[j],
+ points[(j + 1) % 3]
+ };
+ Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, s);
+ if (first || closest.distance_to(p_point) < best_point.distance_to(p_point)) {
+ best_point = closest;
+ first = false;
+ }
+ }
+ }
+
+ return best_point;
+}
+
+void AnimationNodeBlendSpace::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) {
+
+ if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) {
+ r_weights[0] = 1;
+ r_weights[1] = 0;
+ r_weights[2] = 0;
+ return;
+ }
+ if (p_pos.distance_squared_to(p_points[1]) < CMP_EPSILON2) {
+ r_weights[0] = 0;
+ r_weights[1] = 1;
+ r_weights[2] = 0;
+ return;
+ }
+ if (p_pos.distance_squared_to(p_points[2]) < CMP_EPSILON2) {
+ r_weights[0] = 0;
+ r_weights[1] = 0;
+ r_weights[2] = 1;
+ return;
+ }
+
+ Vector2 v0 = p_points[1] - p_points[0];
+ Vector2 v1 = p_points[2] - p_points[0];
+ Vector2 v2 = p_pos - p_points[0];
+
+ float d00 = v0.dot(v0);
+ float d01 = v0.dot(v1);
+ float d11 = v1.dot(v1);
+ float d20 = v2.dot(v0);
+ float d21 = v2.dot(v1);
+ float denom = (d00 * d11 - d01 * d01);
+ if (denom == 0) {
+ r_weights[0] = 1;
+ r_weights[1] = 0;
+ r_weights[2] = 0;
+ return;
+ }
+ float v = (d11 * d20 - d01 * d21) / denom;
+ float w = (d00 * d21 - d01 * d20) / denom;
+ float u = 1.0f - v - w;
+
+ r_weights[0] = u;
+ r_weights[1] = v;
+ r_weights[2] = w;
+}
+
+float AnimationNodeBlendSpace::process(float p_time, bool p_seek) {
+
+ if (triangles.size() == 0)
+ return 0;
+
+ Vector2 best_point;
+ bool first = true;
+ int blend_triangle = -1;
+ float blend_weights[3] = { 0, 0, 0 };
+
+ for (int i = 0; i < triangles.size(); i++) {
+ Vector2 points[3];
+ for (int j = 0; j < 3; j++) {
+ points[j] = get_blend_point_position(get_triangle_point(i, j));
+ }
+
+ if (Geometry::is_point_in_triangle(blend_pos, points[0], points[1], points[2])) {
+
+ blend_triangle = i;
+ _blend_triangle(blend_pos, points, blend_weights);
+ break;
+ }
+
+ for (int j = 0; j < 3; j++) {
+ Vector2 s[2] = {
+ points[j],
+ points[(j + 1) % 3]
+ };
+ Vector2 closest = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
+ if (first || closest.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
+ best_point = closest;
+ blend_triangle = i;
+ first = false;
+ float d = s[0].distance_to(s[1]);
+ if (d == 0.0) {
+ blend_weights[j] = 1.0;
+ blend_weights[(j + 1) % 3] = 0.0;
+ blend_weights[(j + 2) % 3] = 0.0;
+ } else {
+ float c = s[0].distance_to(closest) / d;
+
+ blend_weights[j] = 1.0 - c;
+ blend_weights[(j + 1) % 3] = c;
+ blend_weights[(j + 2) % 3] = 0.0;
+ }
+ }
+ }
+ }
+
+ ERR_FAIL_COND_V(blend_triangle == -1, 0); //should never reach here
+
+ int triangle_points[3];
+ for (int j = 0; j < 3; j++) {
+ triangle_points[j] = get_triangle_point(blend_triangle, j);
+ }
+
+ first = true;
+ float mind;
+ for (int i = 0; i < blend_points_used; i++) {
+
+ bool found = false;
+ for (int j = 0; j < 3; j++) {
+ if (i == triangle_points[j]) {
+ //blend with the given weight
+ float t = blend_node(blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false);
+ if (first || t < mind) {
+ mind = t;
+ first = false;
+ }
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ //ignore
+ blend_node(blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false);
+ }
+ }
+ return mind;
+}
+
+String AnimationNodeBlendSpace::get_caption() const {
+ return "BlendSpace";
+}
+
+void AnimationNodeBlendSpace::_validate_property(PropertyInfo &property) const {
+ if (property.name.begins_with("blend_point_")) {
+ String left = property.name.get_slicec('/', 0);
+ int idx = left.get_slicec('_', 2).to_int();
+ if (idx >= blend_points_used) {
+ property.usage = 0;
+ }
+ }
+ AnimationRootNode::_validate_property(property);
+}
+
+void AnimationNodeBlendSpace::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace::add_blend_point, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace::set_blend_point_position);
+ ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace::get_blend_point_position);
+ ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace::set_blend_point_node);
+ ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace::get_blend_point_node);
+ ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace::remove_blend_point);
+ ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace::get_blend_point_count);
+
+ ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace::add_triangle, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace::get_triangle_point);
+ ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace::remove_triangle);
+ ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace::get_triangle_count);
+
+ ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace::set_min_space);
+ ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace::get_min_space);
+
+ ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace::set_max_space);
+ ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace::get_max_space);
+
+ ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace::set_snap);
+ ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace::get_snap);
+
+ ClassDB::bind_method(D_METHOD("set_blend_pos", "pos"), &AnimationNodeBlendSpace::set_blend_pos);
+ ClassDB::bind_method(D_METHOD("get_blend_pos"), &AnimationNodeBlendSpace::get_blend_pos);
+
+ ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace::set_x_label);
+ ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace::get_x_label);
+
+ ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace::set_y_label);
+ ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace::get_y_label);
+
+ ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace::_add_blend_point);
+
+ ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace::_set_triangles);
+ ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace::_get_triangles);
+
+ for (int i = 0; i < MAX_BLEND_POINTS; i++) {
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::VECTOR2, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
+ }
+
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_triangles", "_get_triangles");
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "blend_pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_pos", "get_blend_pos");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_x_label", "get_x_label");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label");
+}
+
+AnimationNodeBlendSpace::AnimationNodeBlendSpace() {
+
+ blend_points_used = 0;
+ max_space = Vector2(1, 1);
+ min_space = Vector2(-1, -1);
+ snap = Vector2(0.1, 0.1);
+ x_label = "x";
+ y_label = "y";
+}
+
+AnimationNodeBlendSpace::~AnimationNodeBlendSpace() {
+
+ for (int i = 0; i < blend_points_used; i++) {
+ blend_points[i].node->set_parent(this);
+ blend_points[i].node->set_graph_player(get_graph_player());
+ }
+}
diff --git a/scene/animation/animation_blend_space.h b/scene/animation/animation_blend_space.h
new file mode 100644
index 0000000000..2f7a17e399
--- /dev/null
+++ b/scene/animation/animation_blend_space.h
@@ -0,0 +1,86 @@
+#ifndef ANIMATION_BLEND_SPACE_H
+#define ANIMATION_BLEND_SPACE_H
+
+#include "scene/animation/animation_graph_player.h"
+
+class AnimationNodeBlendSpace : public AnimationRootNode {
+ GDCLASS(AnimationNodeBlendSpace, AnimationRootNode)
+
+ enum {
+ MAX_BLEND_POINTS = 64
+ };
+
+ struct BlendPoint {
+ Ref<AnimationRootNode> node;
+ Vector2 position;
+ };
+
+ BlendPoint blend_points[MAX_BLEND_POINTS];
+ int blend_points_used;
+
+ struct BlendTriangle {
+ int points[3];
+ };
+
+ Vector<BlendTriangle> triangles;
+
+ Vector2 blend_pos;
+ Vector2 max_space;
+ Vector2 min_space;
+ Vector2 snap;
+ String x_label;
+ String y_label;
+
+ void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
+ void _set_triangles(const Vector<int> &p_triangles);
+ Vector<int> _get_triangles() const;
+
+ void _blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights);
+
+protected:
+ virtual void _validate_property(PropertyInfo &property) const;
+ static void _bind_methods();
+
+public:
+ void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1);
+ void set_blend_point_position(int p_point, const Vector2 &p_position);
+ void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node);
+ Vector2 get_blend_point_position(int p_point) const;
+ Ref<AnimationRootNode> get_blend_point_node(int p_point) const;
+ void remove_blend_point(int p_point);
+ int get_blend_point_count() const;
+
+ bool has_triangle(int p_x, int p_y, int p_z) const;
+ void add_triangle(int p_x, int p_y, int p_z, int p_at_index = -1);
+ int get_triangle_point(int p_triangle, int p_point);
+ void remove_triangle(int p_triangle);
+ int get_triangle_count() const;
+
+ void set_min_space(const Vector2 &p_min);
+ Vector2 get_min_space() const;
+
+ void set_max_space(const Vector2 &p_max);
+ Vector2 get_max_space() const;
+
+ void set_snap(const Vector2 &p_snap);
+ Vector2 get_snap() const;
+
+ void set_blend_pos(const Vector2 &p_pos);
+ Vector2 get_blend_pos() const;
+
+ void set_x_label(const String &p_label);
+ String get_x_label() const;
+
+ void set_y_label(const String &p_label);
+ String get_y_label() const;
+
+ float process(float p_time, bool p_seek);
+ String get_caption() const;
+
+ Vector2 get_closest_point(const Vector2 &p_point);
+
+ AnimationNodeBlendSpace();
+ ~AnimationNodeBlendSpace();
+};
+
+#endif // ANIMATION_BLEND_SPACE_H
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index a266e69bcb..ced0cbbbba 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -36,6 +36,8 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
}
}
}
+
+ AnimationRootNode::_validate_property(property);
}
float AnimationNodeAnimation::process(float p_time, bool p_seek) {
@@ -46,8 +48,9 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
Ref<Animation> anim = ap->get_animation(animation);
if (!anim.is_valid()) {
- if (get_tree().is_valid()) {
- String name = get_tree()->get_node_name(Ref<AnimationNodeAnimation>(this));
+ Ref<AnimationNodeBlendTree> tree = get_parent();
+ if (tree.is_valid()) {
+ String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), name, animation));
} else {
@@ -596,7 +599,9 @@ void AnimationNodeTransition::set_current(int p_current) {
return;
ERR_FAIL_INDEX(p_current, enabled_inputs);
- if (get_tree().is_valid() && current >= 0) {
+ Ref<AnimationNodeBlendTree> tree = get_parent();
+
+ if (tree.is_valid() && current >= 0) {
prev = current;
prev_xfading = xfade;
prev_time = time;
@@ -692,6 +697,8 @@ void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
}
}
}
+
+ AnimationNode::_validate_property(property);
}
void AnimationNodeTransition::_bind_methods() {
@@ -754,14 +761,14 @@ void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNod
ERR_FAIL_COND(nodes.has(p_name));
ERR_FAIL_COND(p_node.is_null());
- ERR_FAIL_COND(p_node->tree != NULL);
- ERR_FAIL_COND(p_node->player != NULL);
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_node->get_graph_player() != NULL);
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
ERR_FAIL_COND(String(p_name).find("/") != -1);
nodes[p_name] = p_node;
- p_node->tree = this;
- p_node->player = player;
+ p_node->set_parent(this);
+ p_node->set_graph_player(get_graph_player());
emit_changed();
}
@@ -796,8 +803,8 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
for (int i = 0; i < node->get_input_count(); i++) {
node->set_input_connection(i, StringName());
}
- node->tree = NULL;
- node->player = NULL;
+ node->set_parent(NULL);
+ node->set_graph_player(NULL);
}
nodes.erase(p_name);
@@ -1092,14 +1099,14 @@ AnimationNodeBlendTree::AnimationNodeBlendTree() {
Ref<AnimationNodeOutput> output;
output.instance();
output->set_position(Vector2(300, 150));
- output->tree = this;
+ output->set_parent(this);
nodes["output"] = output;
}
AnimationNodeBlendTree::~AnimationNodeBlendTree() {
for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
- E->get()->tree = NULL;
- E->get()->player = NULL;
+ E->get()->set_parent(NULL);
+ E->get()->set_graph_player(NULL);
}
}
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 68afdf04b3..7623fd3e57 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -3,9 +3,9 @@
#include "scene/animation/animation_graph_player.h"
-class AnimationNodeAnimation : public AnimationNode {
+class AnimationNodeAnimation : public AnimationRootNode {
- GDCLASS(AnimationNodeAnimation, AnimationNode);
+ GDCLASS(AnimationNodeAnimation, AnimationRootNode);
StringName animation;
@@ -266,8 +266,8 @@ public:
/////
-class AnimationNodeBlendTree : public AnimationNode {
- GDCLASS(AnimationNodeBlendTree, AnimationNode)
+class AnimationNodeBlendTree : public AnimationRootNode {
+ GDCLASS(AnimationNodeBlendTree, AnimationRootNode)
Map<StringName, Ref<AnimationNode> > nodes;
diff --git a/scene/animation/animation_graph_player.cpp b/scene/animation/animation_graph_player.cpp
index ee9621dc1a..ea41a20114 100644
--- a/scene/animation/animation_graph_player.cpp
+++ b/scene/animation/animation_graph_player.cpp
@@ -14,8 +14,13 @@ void AnimationNode::blend_animation(const StringName &p_animation, float p_time,
if (animation.is_null()) {
- String name = get_tree()->get_node_name(Ref<AnimationNodeAnimation>(this));
- make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation));
+ Ref<AnimationNodeBlendTree> btree = get_parent();
+ if (btree.is_valid()) {
+ String name = btree->get_node_name(Ref<AnimationNodeAnimation>(this));
+ make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation));
+ } else {
+ make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation));
+ }
return;
}
@@ -53,12 +58,14 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p
ERR_FAIL_COND_V(!state, 0);
ERR_FAIL_COND_V(!get_graph_player(), 0); //should not happen, but used to catch bugs
- if (!tree && get_graph_player()->get_graph_root().ptr() != this) {
+ Ref<AnimationNodeBlendTree> tree = get_parent();
+
+ if (!tree.is_valid() && get_graph_player()->get_graph_root().ptr() != this) {
make_invalid(RTR("Can't blend input because node is not in a tree"));
return 0;
}
- ERR_FAIL_COND_V(!tree, 0); //should not happen
+ ERR_FAIL_COND_V(!tree.is_valid(), 0); //should not happen
StringName anim_name = inputs[p_input].connected_to;
@@ -66,7 +73,7 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p
if (node.is_null()) {
- String name = get_tree()->get_node_name(Ref<AnimationNodeAnimation>(this));
+ String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name));
return 0;
}
@@ -222,6 +229,8 @@ String AnimationNode::get_caption() const {
}
void AnimationNode::add_input(const String &p_name) {
+ //root nodes cant add inputs
+ ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL)
Input input;
ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
input.name = p_name;
@@ -244,12 +253,16 @@ void AnimationNode::remove_input(int p_index) {
emit_changed();
}
-Ref<AnimationNodeBlendTree> AnimationNode::get_tree() const {
- if (tree) {
- return Ref<AnimationNodeBlendTree>(tree);
+void AnimationNode::set_parent(AnimationNode *p_parent) {
+ parent = p_parent; //do not use ref because parent contains children
+}
+
+Ref<AnimationNode> AnimationNode::get_parent() const {
+ if (parent) {
+ return Ref<AnimationNode>(parent);
}
- return Ref<AnimationNodeBlendTree>();
+ return Ref<AnimationNode>();
}
AnimationGraphPlayer *AnimationNode::get_graph_player() const {
@@ -373,7 +386,7 @@ void AnimationNode::_bind_methods() {
AnimationNode::AnimationNode() {
state = NULL;
- tree = NULL;
+ parent = NULL;
player = NULL;
set_local_to_scene(true);
filter_enabled = false;
@@ -1172,7 +1185,7 @@ void AnimationGraphPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationGraphPlayer::_node_removed);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "graph_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeBlendTree", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_graph_root", "get_graph_root");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "graph_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_graph_root", "get_graph_root");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player"), "set_animation_player", "get_animation_player");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
diff --git a/scene/animation/animation_graph_player.h b/scene/animation/animation_graph_player.h
index 6487a48f34..8952be75c9 100644
--- a/scene/animation/animation_graph_player.h
+++ b/scene/animation/animation_graph_player.h
@@ -61,8 +61,7 @@ public:
void _pre_update_animations(HashMap<NodePath, int> *track_map);
Vector2 position;
- friend class AnimationNodeBlendTree;
- AnimationNodeBlendTree *tree;
+ AnimationNode *parent;
AnimationGraphPlayer *player;
float _blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = NULL);
@@ -84,12 +83,14 @@ protected:
void _validate_property(PropertyInfo &property) const;
public:
- Ref<AnimationNodeBlendTree> get_tree() const;
+ void set_parent(AnimationNode *p_parent);
+ Ref<AnimationNode> get_parent() const;
virtual void set_graph_player(AnimationGraphPlayer *p_player);
AnimationGraphPlayer *get_graph_player() const;
AnimationPlayer *get_player() const;
virtual float process(float p_time, bool p_seek);
+ virtual String get_caption() const;
int get_input_count() const;
String get_input_name(int p_input);
@@ -101,8 +102,6 @@ public:
void set_input_name(int p_input, const String &p_name);
void remove_input(int p_index);
- virtual String get_caption() const;
-
void set_filter_path(const NodePath &p_path, bool p_enable);
bool is_path_filtered(const NodePath &p_path) const;
@@ -119,6 +118,13 @@ public:
VARIANT_ENUM_CAST(AnimationNode::FilterAction)
+//root node does not allow inputs
+class AnimationRootNode : public AnimationNode {
+ GDCLASS(AnimationRootNode, AnimationNode)
+public:
+ AnimationRootNode() {}
+};
+
class AnimationGraphPlayer : public Node {
GDCLASS(AnimationGraphPlayer, Node)
public:
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index b455fa3511..244d95d9c7 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -63,6 +63,7 @@
#include "scene/2d/tile_map.h"
#include "scene/2d/visibility_notifier_2d.h"
#include "scene/2d/y_sort.h"
+#include "scene/animation/animation_blend_space.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_graph_player.h"
#include "scene/animation/animation_player.h"
@@ -386,7 +387,9 @@ void register_scene_types() {
ClassDB::register_class<AnimationGraphPlayer>();
ClassDB::register_class<AnimationNode>();
+ ClassDB::register_class<AnimationRootNode>();
ClassDB::register_class<AnimationNodeBlendTree>();
+ ClassDB::register_class<AnimationNodeBlendSpace>();
ClassDB::register_class<AnimationNodeOutput>();
ClassDB::register_class<AnimationNodeOneShot>();
ClassDB::register_class<AnimationNodeAnimation>();