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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2022-10-28 03:32:59 +0200
committerGitHub <noreply@github.com>2022-10-28 03:32:59 +0200
commit9ff3a43a329182ba2fad34263297052c70a4524e (patch)
treea2815c239af2b4f28611eb6055adf5fa92762c6b
parent6a61d22ce7373cdc45a0f2eae84d5742a3c9be73 (diff)
parente7091d07cdd15f9ef3c0083a02532efa2866298c (diff)
Merge pull request #67957 from zCubed3/fix_headless_crash
Fix `OS.get_video_adapter_driver_info` crash on headless godot
-rw-r--r--doc/classes/OS.xml2
-rw-r--r--platform/linuxbsd/os_linuxbsd.cpp4
-rw-r--r--platform/windows/os_windows.cpp4
3 files changed, 9 insertions, 1 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 3aa26cbb21..c8491b3a03 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -451,7 +451,7 @@
Returns the video adapter driver name and version for the user's currently active graphics card.
The first element holds the driver name, such as [code]nvidia[/code], [code]amdgpu[/code], etc.
The second element holds the driver version. For e.g. the [code]nvidia[/code] driver on a Linux/BSD platform, the version is in the format [code]510.85.02[/code]. For Windows, the driver's format is [code]31.0.15.1659[/code].
- [b]Note:[/b] This method is only supported on the platforms Linux/BSD and Windows. It returns an empty array on other platforms.
+ [b]Note:[/b] This method is only supported on the platforms Linux/BSD and Windows when not running in headless mode. It returns an empty array on other platforms.
</description>
</method>
<method name="has_environment" qualifiers="const">
diff --git a/platform/linuxbsd/os_linuxbsd.cpp b/platform/linuxbsd/os_linuxbsd.cpp
index 995a904398..11b667fcef 100644
--- a/platform/linuxbsd/os_linuxbsd.cpp
+++ b/platform/linuxbsd/os_linuxbsd.cpp
@@ -246,6 +246,10 @@ String OS_LinuxBSD::get_version() const {
}
Vector<String> OS_LinuxBSD::get_video_adapter_driver_info() const {
+ if (RenderingServer::get_singleton()->get_rendering_device() == nullptr) {
+ return Vector<String>();
+ }
+
const String rendering_device_name = RenderingServer::get_singleton()->get_rendering_device()->get_device_name(); // e.g. `NVIDIA GeForce GTX 970`
const String rendering_device_vendor = RenderingServer::get_singleton()->get_rendering_device()->get_device_vendor_name(); // e.g. `NVIDIA`
const String card_name = rendering_device_name.trim_prefix(rendering_device_vendor).strip_edges(); // -> `GeForce GTX 970`
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 5ca064e523..a8911788fe 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -311,6 +311,10 @@ String OS_Windows::get_version() const {
}
Vector<String> OS_Windows::get_video_adapter_driver_info() const {
+ if (RenderingServer::get_singleton()->get_rendering_device() == nullptr) {
+ return Vector<String>();
+ }
+
REFCLSID clsid = CLSID_WbemLocator; // Unmarshaler CLSID
REFIID uuid = IID_IWbemLocator; // Interface UUID
IWbemLocator *wbemLocator = NULL; // to get the services