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authorRémi Verschelde <rverschelde@gmail.com>2020-01-26 18:51:46 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-26 19:02:09 +0100
commit9ed14815d8f2fd0dc3b91a65e85cec43a8b5f0ef (patch)
tree751ac494d6d48ba790eb087ffd69f450e87f3358
parent53644df55d0347578be73ba3f4da5bfb6db65223 (diff)
Linux: Sync man page with current --help output
-rw-r--r--misc/dist/linux/godot.625
-rw-r--r--misc/dist/linux/org.godotengine.Godot.appdata.xml2
2 files changed, 19 insertions, 8 deletions
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 4860c7b5a8..80dcfc80b3 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -1,4 +1,4 @@
-.TH GODOT "6" "March 2019" "godot 3.2" "Games"
+.TH GODOT "6" "January 2020" "godot 3.2" "Games"
.SH NAME
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
.SH SYNOPSIS
@@ -85,6 +85,12 @@ Force low\-DPI mode (macOS and Windows only).
.TP
\fB\-\-no\-window\fR
Disable window creation (Windows only). Useful together with \fB\-\-script\fR.
+.TP
+\fB\-\-enable\-vsync\-via\-compositor\fR
+When vsync is enabled, vsync via the OS' window compositor (Windows only).
+.TP
+\fB\-\-disable\-vsync\-via\-compositor\fR
+Disable vsync via the OS' window compositor (Windows only).
.SS "Debug options:"
.TP
\fB\-d\fR, \fB\-\-debug\fR
@@ -130,11 +136,16 @@ Run a script.
\fB\-\-check\-only\fR
Only parse for errors and quit (use with --script).
.TP
-\fB\-\-export\fR <target>
-Export the project using the given export target. Export only main pack if path ends with .pck or .zip.
+\fB\-\-export\fR <preset> <path>
+Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg.
+.br
+<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist.
+.TP
+\fB\-\-export\-debug\fR <preset> <path>
+Same as \-\-export, but using the debug template.
.TP
-\fB\-\-export\-debug\fR <target>
-Like \-\-export, but use debug template.
+\fB\-\-export\-pack\fR <preset> <path>
+Same as \-\-export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format.
.TP
\fB\-\-doctool\fR <path>
Dump the engine API reference to the given <path> in XML format, merging if existing files are found.
@@ -143,7 +154,7 @@ Dump the engine API reference to the given <path> in XML format, merging if exis
Disallow dumping the base types (used with \fB\-\-doctool\fR).
.TP
\fB\-\-build\-solutions\fR
-Build the scripting solutions (e.g. for C# projects).
+Build the scripting solutions (e.g. for C# projects). Implies \-\-editor and requires a valid project to edit.
.TP
\fB\-\-gdnative\-generate\-json\-api\fR
Generate JSON dump of the Godot API for GDNative bindings.
@@ -179,5 +190,5 @@ Godot Engine is a free and open source project and welcomes any kind of
contributions. In particular, you can report issues or make suggestions on
Godot's issue tracker at \fIhttps://github.com/godotengine/godot/issues\fR.
.SH AUTHOR
-Man page written by Rémi Verschelde <akien@godotengine.org> on behalf of the
+Man page written by Rémi Verschelde <remi@godotengine.org> on behalf of the
Godot Engine development team.
diff --git a/misc/dist/linux/org.godotengine.Godot.appdata.xml b/misc/dist/linux/org.godotengine.Godot.appdata.xml
index 45a4bbdd9e..2b30036006 100644
--- a/misc/dist/linux/org.godotengine.Godot.appdata.xml
+++ b/misc/dist/linux/org.godotengine.Godot.appdata.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<!-- Copyright 2017-2020 Rémi Verschelde <akien@godotengine.org> -->
+<!-- Copyright 2017-2020 Rémi Verschelde <remi@godotengine.org> -->
<component type="desktop">
<id>org.godotengine.Godot</id>
<metadata_license>CC0-1.0</metadata_license>