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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-13 15:50:54 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-13 15:50:54 +0100 |
commit | 9e97bc5857fc0f8c70527a33810ceecda5a79c40 (patch) | |
tree | d0d2f860a534a218b1f14da917f2a52376621063 | |
parent | c17f17eb98188a7134c85bdbdf0123127c462046 (diff) | |
parent | aaaa4b8d68ed155c3df4a43f7edd4e6f0835daf8 (diff) |
Merge pull request #68574 from clayjohn/RD-shadow-time
Properly set TIME shader uniform when rendering shadows
-rw-r--r-- | servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp | 2 |
2 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp index 0e4a223f69..86425512b8 100644 --- a/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp @@ -2311,6 +2311,8 @@ void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const Page scene_data.lod_distance_multiplier = p_lod_distance_multiplier; scene_data.dual_paraboloid_side = p_use_dp_flip ? -1 : 1; scene_data.opaque_prepass_threshold = 0.1f; + scene_data.time = time; + scene_data.time_step = time_step; RenderDataRD render_data; render_data.scene_data = &scene_data; diff --git a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp index 898521ca4d..16711b0d5d 100644 --- a/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp @@ -1269,6 +1269,8 @@ void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedAr scene_data.lod_distance_multiplier = p_lod_distance_multiplier; scene_data.dual_paraboloid_side = p_use_dp_flip ? -1 : 1; scene_data.opaque_prepass_threshold = 0.1; + scene_data.time = time; + scene_data.time_step = time_step; RenderDataRD render_data; render_data.scene_data = &scene_data; |