diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-01-20 15:34:41 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-20 15:34:41 +0100 |
commit | 9e0973ca23423f270df3589e2766a0918e409526 (patch) | |
tree | 23dcbc05cd421ea5d31edbbb052cfb871b9ce1ec | |
parent | 3eb585e478d81a3181c2f32356d6a0c69c19db4a (diff) | |
parent | b411a731fef9af1c0a73e4d5b718e5a6b12af1c2 (diff) |
Merge pull request #56972 from lawnjelly/warn_unused
-rw-r--r-- | core/math/aabb.h | 2 | ||||
-rw-r--r-- | core/math/basis.h | 2 | ||||
-rw-r--r-- | core/math/color.h | 2 | ||||
-rw-r--r-- | core/math/face3.h | 2 | ||||
-rw-r--r-- | core/math/plane.h | 2 | ||||
-rw-r--r-- | core/math/quaternion.h | 2 | ||||
-rw-r--r-- | core/math/rect2.h | 4 | ||||
-rw-r--r-- | core/math/transform_2d.h | 2 | ||||
-rw-r--r-- | core/math/transform_3d.h | 2 | ||||
-rw-r--r-- | core/math/vector2.h | 4 | ||||
-rw-r--r-- | core/math/vector3.h | 2 | ||||
-rw-r--r-- | core/math/vector3i.h | 2 | ||||
-rw-r--r-- | core/typedefs.h | 11 | ||||
-rw-r--r-- | editor/import/resource_importer_scene.cpp | 3 | ||||
-rw-r--r-- | platform/osx/display_server_osx.mm | 6 | ||||
-rw-r--r-- | scene/main/canvas_item.cpp | 4 | ||||
-rw-r--r-- | scene/resources/immediate_mesh.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 4 |
18 files changed, 35 insertions, 23 deletions
diff --git a/core/math/aabb.h b/core/math/aabb.h index 2eaaafa27d..3d19410ddf 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -41,7 +41,7 @@ */ class Variant; -class AABB { +class _NO_DISCARD_ AABB { public: Vector3 position; Vector3 size; diff --git a/core/math/basis.h b/core/math/basis.h index 709f2cb3cf..802da82089 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -34,7 +34,7 @@ #include "core/math/quaternion.h" #include "core/math/vector3.h" -class Basis { +class _NO_DISCARD_ Basis { private: void _set_diagonal(const Vector3 &p_diag); diff --git a/core/math/color.h b/core/math/color.h index 6c09f7941c..72a4a5f8be 100644 --- a/core/math/color.h +++ b/core/math/color.h @@ -34,7 +34,7 @@ #include "core/math/math_funcs.h" #include "core/string/ustring.h" -struct Color { +struct _NO_DISCARD_ Color { union { struct { float r; diff --git a/core/math/face3.h b/core/math/face3.h index 5a34858ccb..3dbbca09e0 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -36,7 +36,7 @@ #include "core/math/transform_3d.h" #include "core/math/vector3.h" -class Face3 { +class _NO_DISCARD_ Face3 { public: enum Side { SIDE_OVER, diff --git a/core/math/plane.h b/core/math/plane.h index bac946502b..8cb6f62b3b 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -35,7 +35,7 @@ class Variant; -class Plane { +class _NO_DISCARD_ Plane { public: Vector3 normal; real_t d = 0; diff --git a/core/math/quaternion.h b/core/math/quaternion.h index cf3762e090..2575d7d229 100644 --- a/core/math/quaternion.h +++ b/core/math/quaternion.h @@ -36,7 +36,7 @@ #include "core/math/vector3.h" #include "core/string/ustring.h" -class Quaternion { +class _NO_DISCARD_ Quaternion { public: union { struct { diff --git a/core/math/rect2.h b/core/math/rect2.h index f34550bef1..4ea24e8f88 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -35,7 +35,7 @@ struct Transform2D; -struct Rect2 { +struct _NO_DISCARD_ Rect2 { Point2 position; Size2 size; @@ -363,7 +363,7 @@ struct Rect2 { } }; -struct Rect2i { +struct _NO_DISCARD_ Rect2i { Point2i position; Size2i size; diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index 752a885eba..6c2d51bd9b 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -33,7 +33,7 @@ #include "core/math/rect2.h" // also includes vector2, math_funcs, and ustring -struct Transform2D { +struct _NO_DISCARD_ Transform2D { // Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper": // M = (elements[0][0] elements[1][0]) // (elements[0][1] elements[1][1]) diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h index c0ef2ecfc1..c16c278e74 100644 --- a/core/math/transform_3d.h +++ b/core/math/transform_3d.h @@ -35,7 +35,7 @@ #include "core/math/basis.h" #include "core/math/plane.h" -class Transform3D { +class _NO_DISCARD_ Transform3D { public: Basis basis; Vector3 origin; diff --git a/core/math/vector2.h b/core/math/vector2.h index a340036ac7..af40b9e68d 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -36,7 +36,7 @@ struct Vector2i; -struct Vector2 { +struct _NO_DISCARD_ Vector2 { static const int AXIS_COUNT = 2; enum Axis { @@ -284,7 +284,7 @@ typedef Vector2 Point2; /* INTEGER STUFF */ -struct Vector2i { +struct _NO_DISCARD_ Vector2i { enum Axis { AXIS_X, AXIS_Y, diff --git a/core/math/vector3.h b/core/math/vector3.h index d7a72b05a8..b62edef40f 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -37,7 +37,7 @@ #include "core/string/ustring.h" class Basis; -struct Vector3 { +struct _NO_DISCARD_ Vector3 { static const int AXIS_COUNT = 3; enum Axis { diff --git a/core/math/vector3i.h b/core/math/vector3i.h index 1416c98057..1564ee9173 100644 --- a/core/math/vector3i.h +++ b/core/math/vector3i.h @@ -35,7 +35,7 @@ #include "core/string/ustring.h" #include "core/typedefs.h" -struct Vector3i { +struct _NO_DISCARD_ Vector3i { enum Axis { AXIS_X, AXIS_Y, diff --git a/core/typedefs.h b/core/typedefs.h index e6034eb375..5929b5123b 100644 --- a/core/typedefs.h +++ b/core/typedefs.h @@ -71,6 +71,17 @@ #endif #endif +// No discard allows the compiler to flag warnings if we don't use the return value of functions / classes +#ifndef _NO_DISCARD_ +#define _NO_DISCARD_ [[nodiscard]] +#endif + +// In some cases _NO_DISCARD_ will get false positives, +// we can prevent the warning in specific cases by preceding the call with a cast. +#ifndef _ALLOW_DISCARD_ +#define _ALLOW_DISCARD_ (void) +#endif + // Windows badly defines a lot of stuff we'll never use. Undefine it. #ifdef _WIN32 #undef min // override standard definition diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index b6624a8cfa..940fc442fb 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1776,7 +1776,8 @@ void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, Ani if (bone_idx == -1) { continue; } - skel->get_bone_pose(bone_idx); + // Note that this is using get_bone_pose to update the bone pose cache. + _ALLOW_DISCARD_ skel->get_bone_pose(bone_idx); loc = skel->get_bone_pose_position(bone_idx); rot = skel->get_bone_pose_rotation(bone_idx); scale = skel->get_bone_pose_scale(bone_idx); diff --git a/platform/osx/display_server_osx.mm b/platform/osx/display_server_osx.mm index e3b4333ec8..60f1eac4b1 100644 --- a/platform/osx/display_server_osx.mm +++ b/platform/osx/display_server_osx.mm @@ -316,7 +316,7 @@ static NSCursor *_cursorFromSelector(SEL selector, SEL fallback = nil) { CGPoint lMouseWarpPos = { pointOnScreen.x, CGDisplayBounds(CGMainDisplayID()).size.height - pointOnScreen.y }; CGWarpMouseCursorPosition(lMouseWarpPos); } else { - _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); + _ALLOW_DISCARD_ _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); Input::get_singleton()->set_mouse_position(wd.mouse_pos); } @@ -1391,7 +1391,7 @@ inline void sendPanEvent(DisplayServer::WindowID window_id, double dx, double dy double deltaX, deltaY; - _get_mouse_pos(wd, [event locationInWindow]); + _ALLOW_DISCARD_ _get_mouse_pos(wd, [event locationInWindow]); deltaX = [event scrollingDeltaX]; deltaY = [event scrollingDeltaY]; @@ -2463,7 +2463,7 @@ void DisplayServerOSX::window_set_position(const Point2i &p_position, WindowID p [wd.window_object setFrameTopLeftPoint:NSMakePoint(position.x - offset.x, position.y - offset.y)]; _update_window(wd); - _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); + _ALLOW_DISCARD_ _get_mouse_pos(wd, [wd.window_object mouseLocationOutsideOfEventStream]); } void DisplayServerOSX::window_set_max_size(const Size2i p_size, WindowID p_window) { diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 59d933fa1d..a0916c6291 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -1017,8 +1017,8 @@ void CanvasItem::set_notify_transform(bool p_enable) { notify_transform = p_enable; if (notify_transform && is_inside_tree()) { - //this ensures that invalid globals get resolved, so notifications can be received - get_global_transform(); + // This ensures that invalid globals get resolved, so notifications can be received. + _ALLOW_DISCARD_ get_global_transform(); } } diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp index b9469803a0..28afef8638 100644 --- a/scene/resources/immediate_mesh.cpp +++ b/scene/resources/immediate_mesh.cpp @@ -382,7 +382,7 @@ AABB ImmediateMesh::get_aabb() const { if (i == 0) { aabb = surfaces[i].aabb; } else { - aabb.merge(surfaces[i].aabb); + aabb = aabb.merge(surfaces[i].aabb); } } return aabb; diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 33f5a178e0..126f40584a 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -514,7 +514,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba ambient_color_sky_mix = env->ambient_sky_contribution; const float ambient_energy = env->ambient_light_energy; ambient_color = env->ambient_light; - ambient_color.to_linear(); + ambient_color = ambient_color.to_linear(); ambient_color.r *= ambient_energy; ambient_color.g *= ambient_energy; ambient_color.b *= ambient_energy; @@ -533,7 +533,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba } else { const float bg_energy = env->bg_energy; Color panorama_color = ((environment_background == RS::ENV_BG_CLEAR_COLOR) ? storage->get_default_clear_color() : env->bg_color); - panorama_color.to_linear(); + panorama_color = panorama_color.to_linear(); panorama_color.r *= bg_energy; panorama_color.g *= bg_energy; panorama_color.b *= bg_energy; |