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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-07-14 19:36:51 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-14 19:36:51 +0200 |
commit | 9d9716992892a2eb796bac856920d354e3243099 (patch) | |
tree | 5990a276f06b6a8026609dc2fa710c481dfa96e2 | |
parent | 28d83ecf5ad000214a1875c5d30ff8da769db9e8 (diff) | |
parent | 13e0385702c9b5d152f2781ff566e07db9aeddc3 (diff) |
Merge pull request #40377 from reduz/fix-default-kb3d-safe-margin
Properly pass safe margin on initialization.
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 2 | ||||
-rw-r--r-- | servers/physics_3d/body_3d_sw.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index fda072e233..72ae75b236 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1241,12 +1241,12 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) { KinematicBody3D::KinematicBody3D() : PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) { - margin = 0.001; locked_axis = 0; on_floor = false; on_ceiling = false; on_wall = false; + set_safe_margin(0.001); PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); } diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp index a3bdc96c9f..d1f16cb4ae 100644 --- a/servers/physics_3d/body_3d_sw.cpp +++ b/servers/physics_3d/body_3d_sw.cpp @@ -750,7 +750,7 @@ Body3DSW::Body3DSW() : active = true; mass = 1; - kinematic_safe_margin = 0.01; + kinematic_safe_margin = 0.001; //_inv_inertia=Transform(); _inv_mass = 1; bounce = 0; |