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authorharrisyu <harrisyu@qq.com>2018-12-20 21:40:40 +0800
committerharrisyu <harrisyu@qq.com>2018-12-20 21:40:40 +0800
commit9d6f16e8645387cbeb3b4c3a543e6b485a822573 (patch)
treeca5194ed9729055381eb2d033bb8c41225f6f3a3
parent6cdcde7114a7b12063d2d4b720583d6094d66c85 (diff)
Fix #24470 Atlas Texture with margin setting cause error in editor.
-rw-r--r--scene/resources/texture.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 4f4d375481..c852f60cf3 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1087,8 +1087,12 @@ bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
if (!atlas.is_valid())
return true;
- int x = p_x + region.position.x + margin.position.x;
- int y = p_y + region.position.y + margin.position.y;
+ int x = p_x + region.position.x - margin.position.x;
+ int y = p_y + region.position.y - margin.position.y;
+
+ // margin edge may outside of atlas
+ if (x < 0 || x >= atlas->get_width()) return false;
+ if (y < 0 || y >= atlas->get_height()) return false;
return atlas->is_pixel_opaque(x, y);
}