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authortagcup <tagcup@yahoo.com>2018-05-26 23:14:05 -0400
committertagcup <tagcup@yahoo.com>2018-05-27 14:15:47 -0400
commit9d41161596167984efdb02639d0857da8979b01b (patch)
treec97563d142deed97f9796dc2814781d09cd8d26e
parent130fd6bcb88d7b297b13c3ed20a715b5ab9cce47 (diff)
Fixed Basis -> Quat conversions, added a few safety checks.
Fixes #19027.
-rw-r--r--core/math/matrix3.cpp24
-rw-r--r--core/math/matrix3.h4
-rw-r--r--core/math/quat.cpp16
-rw-r--r--core/math/quat.h4
-rw-r--r--core/math/transform.cpp4
-rw-r--r--editor/import/editor_import_collada.cpp6
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp3
7 files changed, 40 insertions, 21 deletions
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index 8ee8ccb457..f8c7f436a5 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -356,8 +356,7 @@ void Basis::rotate(const Quat &p_quat) {
*this = rotated(p_quat);
}
-// TODO: rename this to get_rotation_euler
-Vector3 Basis::get_rotation() const {
+Vector3 Basis::get_rotation_euler() const {
// Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
// and returns the Euler angles corresponding to the rotation part, complementing get_scale().
// See the comment in get_scale() for further information.
@@ -371,6 +370,20 @@ Vector3 Basis::get_rotation() const {
return m.get_euler();
}
+Quat Basis::get_rotation_quat() const {
+ // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
+ // and returns the Euler angles corresponding to the rotation part, complementing get_scale().
+ // See the comment in get_scale() for further information.
+ Basis m = orthonormalized();
+ real_t det = m.determinant();
+ if (det < 0) {
+ // Ensure that the determinant is 1, such that result is a proper rotation matrix which can be represented by Euler angles.
+ m.scale(Vector3(-1, -1, -1));
+ }
+
+ return m.get_quat();
+}
+
void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const {
// Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
// and returns the Euler angles corresponding to the rotation part, complementing get_scale().
@@ -591,10 +604,9 @@ Basis::operator String() const {
}
Quat Basis::get_quat() const {
- //commenting this check because precision issues cause it to fail when it shouldn't
- //#ifdef MATH_CHECKS
- //ERR_FAIL_COND_V(is_rotation() == false, Quat());
- //#endif
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_rotation() == false, Quat());
+#endif
real_t trace = elements[0][0] + elements[1][1] + elements[2][2];
real_t temp[4];
diff --git a/core/math/matrix3.h b/core/math/matrix3.h
index 63d4f5d79d..cd1b51baa6 100644
--- a/core/math/matrix3.h
+++ b/core/math/matrix3.h
@@ -84,9 +84,11 @@ public:
void rotate(const Quat &p_quat);
Basis rotated(const Quat &p_quat) const;
- Vector3 get_rotation() const;
+ Vector3 get_rotation_euler() const;
void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const;
+ Quat get_rotation_quat() const;
+ Vector3 get_rotation() const { return get_rotation_euler(); };
Vector3 rotref_posscale_decomposition(Basis &rotref) const;
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index b938fc3cfd..67c9048a41 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -139,15 +139,15 @@ bool Quat::is_normalized() const {
Quat Quat::inverse() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat(0, 0, 0, 0));
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
#endif
return Quat(-x, -y, -z, w);
}
Quat Quat::slerp(const Quat &q, const real_t &t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat(0, 0, 0, 0));
- ERR_FAIL_COND_V(q.is_normalized() == false, Quat(0, 0, 0, 0));
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
#endif
Quat to1;
real_t omega, cosom, sinom, scale0, scale1;
@@ -192,7 +192,10 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const {
}
Quat Quat::slerpni(const Quat &q, const real_t &t) const {
-
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+#endif
const Quat &from = *this;
real_t dot = from.dot(q);
@@ -211,7 +214,10 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const {
}
Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const {
-
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+#endif
//the only way to do slerp :|
real_t t2 = (1.0 - t) * t * 2;
Quat sp = this->slerp(q, t);
diff --git a/core/math/quat.h b/core/math/quat.h
index 3e1344a913..6dc8d66f60 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -84,7 +84,9 @@ public:
}
_FORCE_INLINE_ Vector3 xform(const Vector3 &v) const {
-
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, v);
+#endif
Vector3 u(x, y, z);
Vector3 uv = u.cross(v);
return v + ((uv * w) + u.cross(uv)) * ((real_t)2);
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index 7cd186ca60..d1e190f4b9 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -120,11 +120,11 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c)
/* not sure if very "efficient" but good enough? */
Vector3 src_scale = basis.get_scale();
- Quat src_rot = basis.orthonormalized();
+ Quat src_rot = basis.get_rotation_quat();
Vector3 src_loc = origin;
Vector3 dst_scale = p_transform.basis.get_scale();
- Quat dst_rot = p_transform.basis;
+ Quat dst_rot = p_transform.basis.get_rotation_quat();
Vector3 dst_loc = p_transform.origin;
Transform dst; //this could be made faster by using a single function in Basis..
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 2fb3bf7b1e..a13f741ee7 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -1785,8 +1785,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
}
}
- Quat q = xform.basis;
- q.normalize();
+ Quat q = xform.basis.get_rotation_quat();
Vector3 s = xform.basis.get_scale();
Vector3 l = xform.origin;
@@ -1838,8 +1837,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
- Quat q = xform.basis;
- q.normalize();
+ Quat q = xform.basis.get_rotation_quat();
Vector3 s = xform.basis.get_scale();
Vector3 l = xform.origin;
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index f4be6e8d59..2b6a453d8f 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1983,8 +1983,7 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
int bone = node->joints[i].godot_bone_index;
xform = skeleton->get_bone_rest(bone).affine_inverse() * xform;
- rot = xform.basis;
- rot.normalize();
+ rot = xform.basis.get_rotation_quat();
scale = xform.basis.get_scale();
pos = xform.origin;
}