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authorRémi Verschelde <rverschelde@gmail.com>2019-08-18 17:31:39 +0200
committerGitHub <noreply@github.com>2019-08-18 17:31:39 +0200
commit9cd58b69164027f0429e720767265fb00c11a125 (patch)
tree63b0a35f3282e00ced69a527432033eedc6f9c88
parent909d611b33627df6ebf8ca038a3f352c5d5be9e6 (diff)
parente3b43771aa9181349ba6de876e31969d2ea1331a (diff)
Merge pull request #31449 from Chaosus/vs_global_expression
Added global expressions to visual shaders
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp25
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/visual_shader.cpp44
-rw-r--r--scene/resources/visual_shader.h18
4 files changed, 75 insertions, 13 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index e193e237de..12b5f363ca 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -524,21 +524,23 @@ void VisualShaderEditor::_update_graph() {
offset->set_custom_minimum_size(Size2(0, 6 * EDSCALE));
node->add_child(offset);
- HBoxContainer *hb2 = memnew(HBoxContainer);
+ if (group_node->is_editable()) {
+ HBoxContainer *hb2 = memnew(HBoxContainer);
- Button *add_input_btn = memnew(Button);
- add_input_btn->set_text(TTR("Add input +"));
- add_input_btn->connect("pressed", this, "_add_input_port", varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED);
- hb2->add_child(add_input_btn);
+ Button *add_input_btn = memnew(Button);
+ add_input_btn->set_text(TTR("Add input +"));
+ add_input_btn->connect("pressed", this, "_add_input_port", varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED);
+ hb2->add_child(add_input_btn);
- hb2->add_spacer();
+ hb2->add_spacer();
- Button *add_output_btn = memnew(Button);
- add_output_btn->set_text(TTR("Add output +"));
- add_output_btn->connect("pressed", this, "_add_output_port", varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED);
- hb2->add_child(add_output_btn);
+ Button *add_output_btn = memnew(Button);
+ add_output_btn->set_text(TTR("Add output +"));
+ add_output_btn->connect("pressed", this, "_add_output_port", varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED);
+ hb2->add_child(add_output_btn);
- node->add_child(hb2);
+ node->add_child(hb2);
+ }
}
for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) {
@@ -2528,6 +2530,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside.")));
add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants.")));
add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 6c858e9d9a..53bdb4145f 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -530,6 +530,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeSwitch>();
ClassDB::register_class<VisualShaderNodeFresnel>();
ClassDB::register_class<VisualShaderNodeExpression>();
+ ClassDB::register_class<VisualShaderNodeGlobalExpression>();
ClassDB::register_class<VisualShaderNodeIs>();
ClassDB::register_class<VisualShaderNodeCompare>();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 389011c095..01f62c4929 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1205,6 +1205,22 @@ void VisualShader::_update_shader() const {
static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light" };
+ String global_expressions;
+ for (int i = 0, index = 0; i < TYPE_MAX; i++) {
+ for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
+ Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr());
+ if (global_expression.is_valid()) {
+
+ String expr = "";
+ expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n";
+ expr += global_expression->generate_global(get_mode(), Type(i), -1);
+ expr = expr.replace("\n", "\n\t");
+ expr += "\n";
+ global_expressions += expr;
+ }
+ }
+ }
+
for (int i = 0; i < TYPE_MAX; i++) {
//make it faster to go around through shader
@@ -1239,6 +1255,7 @@ void VisualShader::_update_shader() const {
global_code += "\n\n";
String final_code = global_code;
final_code += global_code_per_node;
+ final_code += global_expressions;
String tcode = code;
for (int i = 0; i < TYPE_MAX; i++) {
tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]);
@@ -2333,6 +2350,14 @@ void VisualShaderNodeGroupBase::_apply_port_changes() {
}
}
+void VisualShaderNodeGroupBase::set_editable(bool p_enabled) {
+ editable = p_enabled;
+}
+
+bool VisualShaderNodeGroupBase::is_editable() const {
+ return editable;
+}
+
void VisualShaderNodeGroupBase::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size);
@@ -2368,6 +2393,9 @@ void VisualShaderNodeGroupBase::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_control", "control", "index"), &VisualShaderNodeGroupBase::set_control);
ClassDB::bind_method(D_METHOD("get_control", "index"), &VisualShaderNodeGroupBase::get_control);
+
+ ClassDB::bind_method(D_METHOD("set_editable", "enabled"), &VisualShaderNodeGroupBase::set_editable);
+ ClassDB::bind_method(D_METHOD("is_editable"), &VisualShaderNodeGroupBase::is_editable);
}
String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -2378,6 +2406,7 @@ VisualShaderNodeGroupBase::VisualShaderNodeGroupBase() {
size = Size2(0, 0);
inputs = "";
outputs = "";
+ editable = false;
}
////////////// Expression
@@ -2504,4 +2533,19 @@ void VisualShaderNodeExpression::_bind_methods() {
VisualShaderNodeExpression::VisualShaderNodeExpression() {
expression = "";
+ set_editable(true);
+}
+
+////////////// Global Expression
+
+String VisualShaderNodeGlobalExpression::get_caption() const {
+ return "GlobalExpression";
+}
+
+String VisualShaderNodeGlobalExpression::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return expression;
+}
+
+VisualShaderNodeGlobalExpression::VisualShaderNodeGlobalExpression() {
+ set_editable(false);
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index a89e3295fc..215b7c7d46 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -371,6 +371,7 @@ protected:
Vector2 size;
String inputs;
String outputs;
+ bool editable;
struct Port {
PortType type;
@@ -426,6 +427,9 @@ public:
void set_control(Control *p_control, int p_index);
Control *get_control(int p_index);
+ void set_editable(bool p_enabled);
+ bool is_editable() const;
+
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
VisualShaderNodeGroupBase();
@@ -434,10 +438,9 @@ public:
class VisualShaderNodeExpression : public VisualShaderNodeGroupBase {
GDCLASS(VisualShaderNodeExpression, VisualShaderNodeGroupBase);
-private:
+protected:
String expression;
-protected:
static void _bind_methods();
public:
@@ -453,4 +456,15 @@ public:
VisualShaderNodeExpression();
};
+class VisualShaderNodeGlobalExpression : public VisualShaderNodeExpression {
+ GDCLASS(VisualShaderNodeGlobalExpression, VisualShaderNodeExpression);
+
+public:
+ virtual String get_caption() const;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+
+ VisualShaderNodeGlobalExpression();
+};
+
#endif // VISUAL_SHADER_H