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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-03-16 23:32:06 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-16 23:32:06 +0100 |
commit | 9ca0d66a3b51084eb528a85e133d9037b21bdd09 (patch) | |
tree | 16e446b8961c2a9fcad28794f696e2507b72917e | |
parent | d06a624a2d3278807dcd83f579fd67eb0463d3af (diff) | |
parent | 3e7c5d2ca5adecd0109bc77eb7b4165a8aa5e646 (diff) |
Merge pull request #46984 from sboronczyk/fix-shader-issue
Vulkan: Fix crash when opening a ShaderMaterial with code saved as an external .shader file
-rw-r--r-- | servers/rendering/rendering_server_default.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h index c6be07a3de..e82d5cc3f8 100644 --- a/servers/rendering/rendering_server_default.h +++ b/servers/rendering/rendering_server_default.h @@ -233,7 +233,7 @@ public: FUNC2(shader_set_code, RID, const String &) FUNC1RC(String, shader_get_code, RID) - FUNC2C(shader_get_param_list, RID, List<PropertyInfo> *) + FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *) FUNC3(shader_set_default_texture_param, RID, const StringName &, RID) FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &) |