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authorordigdug <originaldigdug@yahoo.com>2018-07-13 13:00:14 -0400
committerordigdug <originaldigdug@yahoo.com>2018-07-13 13:00:14 -0400
commit9c7e647124694b1f3f6940c2b6e1b5f329b61a70 (patch)
tree06b612dd02d5597e3181395ab6bb7722f31207a0
parented55fb538a36a0d4fa86d0207b947c62a35a6d10 (diff)
Fix -new inspector- remote debug view not changing to current scene after exiting game - Fixes #20075
-rw-r--r--editor/script_editor_debugger.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index 62848a6035..9ce0e973f7 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -1249,6 +1249,9 @@ void ScriptEditorDebugger::stop() {
EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree();
EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons();
+ Node *node = editor->get_scene_tree_dock()->get_tree_editor()->get_selected();
+ editor->push_item(node);
+
if (hide_on_stop) {
if (is_visible_in_tree())
EditorNode::get_singleton()->hide_bottom_panel();