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author | ordigdug <originaldigdug@yahoo.com> | 2018-07-13 13:00:14 -0400 |
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committer | ordigdug <originaldigdug@yahoo.com> | 2018-07-13 13:00:14 -0400 |
commit | 9c7e647124694b1f3f6940c2b6e1b5f329b61a70 (patch) | |
tree | 06b612dd02d5597e3181395ab6bb7722f31207a0 | |
parent | ed55fb538a36a0d4fa86d0207b947c62a35a6d10 (diff) |
Fix -new inspector- remote debug view not changing to current scene after exiting game - Fixes #20075
-rw-r--r-- | editor/script_editor_debugger.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 62848a6035..9ce0e973f7 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1249,6 +1249,9 @@ void ScriptEditorDebugger::stop() { EditorNode::get_singleton()->get_scene_tree_dock()->hide_remote_tree(); EditorNode::get_singleton()->get_scene_tree_dock()->hide_tab_buttons(); + Node *node = editor->get_scene_tree_dock()->get_tree_editor()->get_selected(); + editor->push_item(node); + if (hide_on_stop) { if (is_visible_in_tree()) EditorNode::get_singleton()->hide_bottom_panel(); |