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authorRémi Verschelde <remi@verschelde.fr>2022-02-19 08:27:41 +0100
committerGitHub <noreply@github.com>2022-02-19 08:27:41 +0100
commit9c11d80ea672dd0cd1de9c27467fb3c74f372d20 (patch)
treecdab1728dc77d8384be2b1f27b7ca7b07395d4fb
parentc3440c71f7e81303d4af12080953e7129294ad23 (diff)
parentdd9ba6de9f8c66ae23c3282fa935455c30f3bc41 (diff)
Merge pull request #58307 from timothyqiu/normals-size
Fix crash when importing small GLTF mesh
-rw-r--r--scene/resources/importer_mesh.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 92ab091b86..a27da11f8d 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -287,7 +287,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
const int *indices_ptr = indices.ptr();
if (normals.is_empty()) {
- normals.resize(vertices.size());
+ normals.resize(index_count);
Vector3 *n_ptr = normals.ptrw();
for (unsigned int j = 0; j < index_count; j += 3) {
const Vector3 &v0 = vertices_ptr[indices_ptr[j + 0]];