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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-05-13 13:49:02 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-13 13:49:02 +0200 |
commit | 9beb26cef3915ef6fafe4c6ed36c7a58494bfa3a (patch) | |
tree | 2429a82cb0174c3b31093a0514fff9f0bb353c6a | |
parent | abc6dd7fa20bf3cb7bda6a555a76c1cf2ba1aff8 (diff) | |
parent | 4cf3113a1a4522338bb2fa1f33821a406259051f (diff) |
Merge pull request #28809 from bojidar-bg/x-navmesh-wrong-vertex-order
Fix orientation of generated navmeshes
-rw-r--r-- | modules/recast/navigation_mesh_generator.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/modules/recast/navigation_mesh_generator.cpp b/modules/recast/navigation_mesh_generator.cpp index 80e98a13a5..79ccbbb030 100644 --- a/modules/recast/navigation_mesh_generator.cpp +++ b/modules/recast/navigation_mesh_generator.cpp @@ -126,9 +126,10 @@ void NavigationMeshGenerator::_convert_detail_mesh_to_native_navigation_mesh(con for (unsigned int j = 0; j < ntris; j++) { Vector<int> nav_indices; nav_indices.resize(3); + // Polygon order in recast is opposite than godot's nav_indices.write[0] = ((int)(bverts + tris[j * 4 + 0])); - nav_indices.write[1] = ((int)(bverts + tris[j * 4 + 1])); - nav_indices.write[2] = ((int)(bverts + tris[j * 4 + 2])); + nav_indices.write[1] = ((int)(bverts + tris[j * 4 + 2])); + nav_indices.write[2] = ((int)(bverts + tris[j * 4 + 1])); p_nav_mesh->add_polygon(nav_indices); } } |