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authorJuan Linietsky <reduzio@gmail.com>2016-06-18 15:30:44 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-06-18 15:30:44 -0300
commit9b9580f5682fc5876a546eaf3062d5a3d29fc0f9 (patch)
treed96c2f8b9eb932b33771558e8d57b0d012bc0922
parentadc13e902722d62555d112a74c5b8ce39348aceb (diff)
-fix bug in scene tree dragndrop reparenting, closes #4712, closes #4633, closes #4628
-avoid editor scrollable areas to scroll if touchscreen ui hint is turned on
-rw-r--r--tools/editor/scene_tree_dock.cpp39
1 files changed, 27 insertions, 12 deletions
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index 5124505b90..16ae14c0b5 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -1512,12 +1512,18 @@ static bool _has_visible_children(Node* p_node) {
}
+
static Node* _find_last_visible(Node*p_node) {
Node*last=NULL;
- for(int i=0;i<p_node->get_child_count();i++) {
- if (_is_node_visible(p_node->get_child(i))) {
- last=p_node->get_child(i);
+
+ bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false;
+
+ if (!collapsed) {
+ for(int i=0;i<p_node->get_child_count();i++) {
+ if (_is_node_visible(p_node->get_child(i))) {
+ last=p_node->get_child(i);
+ }
}
}
@@ -1588,18 +1594,27 @@ void SceneTreeDock::_normalize_drop(Node*& to_node, int &to_pos,int p_type) {
Node* lower_sibling=NULL;
- for(int i=to_node->get_index()+1;i<to_node->get_parent()->get_child_count();i++) {
- Node *c =to_node->get_parent()->get_child(i);
- if (_is_node_visible(c)) {
- lower_sibling=c;
+
+
+ if (_has_visible_children(to_node) ) {
+ to_pos=0;
+ } else {
+
+
+ for(int i=to_node->get_index()+1;i<to_node->get_parent()->get_child_count();i++) {
+ Node *c =to_node->get_parent()->get_child(i);
+ if (_is_node_visible(c)) {
+ lower_sibling=c;
+ break;
+ }
}
- }
- if (lower_sibling) {
- to_pos=lower_sibling->get_index();
- }
+ if (lower_sibling) {
+ to_pos=lower_sibling->get_index();
+ }
- to_node=to_node->get_parent();
+ to_node=to_node->get_parent();
+ }
#if 0
//quite complicated, look for next visible in tree
upper_sibling=_find_last_visible(upper_sibling);