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authorRémi Verschelde <rverschelde@gmail.com>2023-02-06 15:39:25 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-06 15:39:25 +0100
commit9ad098f653748938b202dccccbbad3b767d2cf45 (patch)
treed244defb4cfd5de6c4e2ae461b87c0cd8454fbb7
parentf50f968b8377946d1c64c33bf5128aad0c852971 (diff)
parent31749de128e15fa883aaef8d7976bd7c2a2c26f1 (diff)
Merge pull request #72276 from dalexeev/gds-rpc-annot
GDScript: Better handling of `@rpc` annotation and autocompletion
-rw-r--r--doc/classes/Node.xml2
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml4
-rw-r--r--modules/gdscript/gdscript_editor.cpp9
-rw-r--r--modules/gdscript/gdscript_parser.cpp42
4 files changed, 43 insertions, 14 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 22665c8ffb..bc43f228a7 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -666,7 +666,7 @@
channel = 0,
}
[/codeblock]
- See [enum MultiplayerAPI.RPCMode] and [enum MultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding [annotation @GDScript.@rpc] annotation ([code]@rpc(any_peer)[/code], [code]@rpc(authority)[/code]). By default, methods are not exposed to networking (and RPCs).
+ See [enum MultiplayerAPI.RPCMode] and [enum MultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding [annotation @GDScript.@rpc] annotation ([code]@rpc("any_peer")[/code], [code]@rpc("authority")[/code]). By default, methods are not exposed to networking (and RPCs).
</description>
</method>
<method name="rpc_id" qualifiers="vararg">
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 026b603683..e05b17168d 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -576,10 +576,10 @@
@rpc
func fn(): pass
- @rpc(any_peer, unreliable_ordered)
+ @rpc("any_peer", "unreliable_ordered")
func fn_update_pos(): pass
- @rpc(authority, call_remote, unreliable, 0) # Equivalent to @rpc
+ @rpc("authority", "call_remote", "unreliable", 0) # Equivalent to @rpc
func fn_default(): pass
[/codeblock]
</description>
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 12c10642ec..4e7d278aab 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -800,6 +800,15 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a
warning.insert_text = warning.display.quote(p_quote_style);
r_result.insert(warning.display, warning);
}
+ } else if (p_annotation->name == SNAME("@rpc")) {
+ if (p_argument == 0 || p_argument == 1 || p_argument == 2) {
+ static const char *options[7] = { "call_local", "call_remote", "any_peer", "authority", "reliable", "unreliable", "unreliable_ordered" };
+ for (int i = 0; i < 7; i++) {
+ ScriptLanguage::CodeCompletionOption option(options[i], ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
+ option.insert_text = option.display.quote(p_quote_style);
+ r_result.insert(option.display, option);
+ }
+ }
}
}
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index d99a2b86a2..7b81f938d6 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -3902,26 +3902,46 @@ bool GDScriptParser::rpc_annotation(const AnnotationNode *p_annotation, Node *p_
push_error(R"(Invalid RPC arguments. At most 4 arguments are allowed, where only the last argument can be an integer to specify the channel.')", p_annotation);
return false;
}
+
+ unsigned char locality_args = 0;
+ unsigned char permission_args = 0;
+ unsigned char transfer_mode_args = 0;
+
for (int i = last; i >= 0; i--) {
- String mode = p_annotation->resolved_arguments[i].operator String();
- if (mode == "any_peer") {
- rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_ANY_PEER;
- } else if (mode == "authority") {
- rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
- } else if (mode == "call_local") {
+ String arg = p_annotation->resolved_arguments[i].operator String();
+ if (arg == "call_local") {
+ locality_args++;
rpc_config["call_local"] = true;
- } else if (mode == "call_remote") {
+ } else if (arg == "call_remote") {
+ locality_args++;
rpc_config["call_local"] = false;
- } else if (mode == "reliable") {
+ } else if (arg == "any_peer") {
+ permission_args++;
+ rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_ANY_PEER;
+ } else if (arg == "authority") {
+ permission_args++;
+ rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
+ } else if (arg == "reliable") {
+ transfer_mode_args++;
rpc_config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
- } else if (mode == "unreliable") {
+ } else if (arg == "unreliable") {
+ transfer_mode_args++;
rpc_config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE;
- } else if (mode == "unreliable_ordered") {
+ } else if (arg == "unreliable_ordered") {
+ transfer_mode_args++;
rpc_config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE_ORDERED;
} else {
- push_error(R"(Invalid RPC argument. Must be one of: 'call_local'/'call_remote' (local calls), 'any_peer'/'authority' (permission), 'reliable'/'unreliable'/'unreliable_ordered' (transfer mode).)", p_annotation);
+ push_error(R"(Invalid RPC argument. Must be one of: "call_local"/"call_remote" (local calls), "any_peer"/"authority" (permission), "reliable"/"unreliable"/"unreliable_ordered" (transfer mode).)", p_annotation);
}
}
+
+ if (locality_args > 1) {
+ push_error(R"(Invalid RPC config. The locality ("call_local"/"call_remote") must be specified no more than once.)", p_annotation);
+ } else if (permission_args > 1) {
+ push_error(R"(Invalid RPC config. The permission ("any_peer"/"authority") must be specified no more than once.)", p_annotation);
+ } else if (transfer_mode_args > 1) {
+ push_error(R"(Invalid RPC config. The transfer mode ("reliable"/"unreliable"/"unreliable_ordered") must be specified no more than once.)", p_annotation);
+ }
}
function->rpc_config = rpc_config;
return true;