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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-04-04 07:58:53 +0200
committerGitHub <noreply@github.com>2020-04-04 07:58:53 +0200
commit9abb415d92f93c19abc390e135d1b073ea44d09a (patch)
tree148c2d37f07ccd863b07e704a005f3ff485cb14d
parent3d0c633e7b8a15473b2a21bdf498d23794f5d476 (diff)
parent7af84d7213e7de2ea429f11521bba96da82347ee (diff)
Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
Expose 'Embedded Windows Mode' as Editor and Project Settings
-rw-r--r--doc/classes/ProjectSettings.xml3
-rw-r--r--editor/editor_settings.cpp2
-rw-r--r--main/main.cpp10
3 files changed, 14 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 6de82e602b..93402dcb20 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -426,6 +426,9 @@
<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
</member>
+ <member name="display/window/subwindows/embed_subwindows" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], uses subwindows (windows rendered entirely by engine) instead of OS-specific windows.
+ </member>
<member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false">
Force the window to be always on top.
</member>
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 7ce6e3edb8..5d5bb1242d 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -341,6 +341,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/separate_distraction_mode", false);
_initial_set("interface/editor/automatically_open_screenshots", true);
+ _initial_set("interface/editor/single_window_mode", false);
+ hints["interface/editor/single_window_mode"] = PropertyInfo(Variant::BOOL, "interface/editor/single_window_mode", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/hide_console_window", false);
_initial_set("interface/editor/save_each_scene_on_quit", true); // Regression
_initial_set("interface/editor/quit_confirmation", true);
diff --git a/main/main.cpp b/main/main.cpp
index 2a525dbe5a..a53e52e485 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1723,7 +1723,9 @@ bool Main::start() {
}
#endif
- if (single_window) {
+ bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", false);
+
+ if (single_window || (!project_manager && !editor && embed_subwindows)) {
sml->get_root()->set_embed_subwindows_hint(true);
}
ResourceLoader::add_custom_loaders();
@@ -1942,6 +1944,12 @@ bool Main::start() {
#ifdef TOOLS_ENABLED
if (editor) {
+ bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode");
+
+ if (editor_embed_subwindows) {
+ sml->get_root()->set_embed_subwindows_hint(true);
+ }
+
if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) {
Error serr = editor_node->load_scene(local_game_path);
if (serr != OK)