diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-04-04 07:58:53 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-04 07:58:53 +0200 |
commit | 9abb415d92f93c19abc390e135d1b073ea44d09a (patch) | |
tree | 148c2d37f07ccd863b07e704a005f3ff485cb14d | |
parent | 3d0c633e7b8a15473b2a21bdf498d23794f5d476 (diff) | |
parent | 7af84d7213e7de2ea429f11521bba96da82347ee (diff) |
Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
Expose 'Embedded Windows Mode' as Editor and Project Settings
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 | ||||
-rw-r--r-- | editor/editor_settings.cpp | 2 | ||||
-rw-r--r-- | main/main.cpp | 10 |
3 files changed, 14 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 6de82e602b..93402dcb20 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -426,6 +426,9 @@ <member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true"> If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button. </member> + <member name="display/window/subwindows/embed_subwindows" type="bool" setter="" getter="" default="false"> + If [code]true[/code], uses subwindows (windows rendered entirely by engine) instead of OS-specific windows. + </member> <member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false"> Force the window to be always on top. </member> diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 7ce6e3edb8..5d5bb1242d 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -341,6 +341,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { hints["interface/editor/unfocused_low_processor_mode_sleep_usec"] = PropertyInfo(Variant::FLOAT, "interface/editor/unfocused_low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/separate_distraction_mode", false); _initial_set("interface/editor/automatically_open_screenshots", true); + _initial_set("interface/editor/single_window_mode", false); + hints["interface/editor/single_window_mode"] = PropertyInfo(Variant::BOOL, "interface/editor/single_window_mode", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/hide_console_window", false); _initial_set("interface/editor/save_each_scene_on_quit", true); // Regression _initial_set("interface/editor/quit_confirmation", true); diff --git a/main/main.cpp b/main/main.cpp index 2a525dbe5a..a53e52e485 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1723,7 +1723,9 @@ bool Main::start() { } #endif - if (single_window) { + bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", false); + + if (single_window || (!project_manager && !editor && embed_subwindows)) { sml->get_root()->set_embed_subwindows_hint(true); } ResourceLoader::add_custom_loaders(); @@ -1942,6 +1944,12 @@ bool Main::start() { #ifdef TOOLS_ENABLED if (editor) { + bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode"); + + if (editor_embed_subwindows) { + sml->get_root()->set_embed_subwindows_hint(true); + } + if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) { Error serr = editor_node->load_scene(local_game_path); if (serr != OK) |