diff options
author | Marcus Elg <marcusaccounts@yahoo.se> | 2020-05-09 14:24:46 +0200 |
---|---|---|
committer | Marcus Elg <marcusaccounts@yahoo.se> | 2020-05-09 15:10:00 +0200 |
commit | 9a7e515d50de44759521cda54b8d12f92775a92c (patch) | |
tree | b7c78968d74b37e811e51e3fd7ce5291e04cd269 | |
parent | 46f1d4ff8e111b66c457ebcf27c72f84f96721d3 (diff) |
Rename Lineshapes d to distance
-rw-r--r-- | doc/classes/LineShape2D.xml | 2 | ||||
-rw-r--r-- | editor/plugins/collision_shape_2d_editor_plugin.cpp | 12 | ||||
-rw-r--r-- | scene/resources/line_shape_2d.cpp | 26 | ||||
-rw-r--r-- | scene/resources/line_shape_2d.h | 6 |
4 files changed, 23 insertions, 23 deletions
diff --git a/doc/classes/LineShape2D.xml b/doc/classes/LineShape2D.xml index d3cfc94a8c..58caf1b1de 100644 --- a/doc/classes/LineShape2D.xml +++ b/doc/classes/LineShape2D.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="d" type="float" setter="set_d" getter="get_d" default="0.0"> + <member name="distance" type="float" setter="set_distance" getter="get_distance" default="0.0"> The line's distance from the origin. </member> <member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2( 0, 1 )"> diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 594dd0d0cb..8973dca963 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -81,7 +81,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const { Ref<LineShape2D> line = node->get_shape(); if (idx == 0) { - return line->get_d(); + return line->get_distance(); } else { return line->get_normal(); } @@ -162,7 +162,7 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) { Ref<LineShape2D> line = node->get_shape(); if (idx == 0) { - line->set_d(p_point.length()); + line->set_distance(p_point.length()); } else { line->set_normal(p_point.normalized()); } @@ -260,9 +260,9 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) { Ref<LineShape2D> line = node->get_shape(); if (idx == 0) { - undo_redo->add_do_method(line.ptr(), "set_d", line->get_d()); + undo_redo->add_do_method(line.ptr(), "set_distance", line->get_distance()); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); - undo_redo->add_undo_method(line.ptr(), "set_d", p_org); + undo_redo->add_undo_method(line.ptr(), "set_distance", p_org); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); } else { undo_redo->add_do_method(line.ptr(), "set_normal", line->get_normal()); @@ -485,8 +485,8 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla Ref<LineShape2D> shape = node->get_shape(); handles.resize(2); - handles.write[0] = shape->get_normal() * shape->get_d(); - handles.write[1] = shape->get_normal() * (shape->get_d() + 30.0); + handles.write[0] = shape->get_normal() * shape->get_distance(); + handles.write[1] = shape->get_normal() * (shape->get_distance() + 30.0); p_overlay->draw_texture(h, gt.xform(handles[0]) - size); p_overlay->draw_texture(h, gt.xform(handles[1]) - size); diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp index a1c1b2f9f4..71d4f79e48 100644 --- a/scene/resources/line_shape_2d.cpp +++ b/scene/resources/line_shape_2d.cpp @@ -35,7 +35,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - Vector2 point = get_d() * get_normal(); + Vector2 point = get_distance() * get_normal(); Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } }; for (int i = 0; i < 2; i++) { @@ -51,7 +51,7 @@ void LineShape2D::_update_shape() { Array arr; arr.push_back(normal); - arr.push_back(d); + arr.push_back(distance); PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), arr); emit_changed(); } @@ -62,9 +62,9 @@ void LineShape2D::set_normal(const Vector2 &p_normal) { _update_shape(); } -void LineShape2D::set_d(real_t p_d) { +void LineShape2D::set_distance(real_t p_distance) { - d = p_d; + distance = p_distance; _update_shape(); } @@ -72,14 +72,14 @@ Vector2 LineShape2D::get_normal() const { return normal; } -real_t LineShape2D::get_d() const { +real_t LineShape2D::get_distance() const { - return d; + return distance; } void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { - Vector2 point = get_d() * get_normal(); + Vector2 point = get_distance() * get_normal(); Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3); @@ -88,7 +88,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { } Rect2 LineShape2D::get_rect() const { - Vector2 point = get_d() * get_normal(); + Vector2 point = get_distance() * get_normal(); Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; Vector2 l2[2] = { point, point + get_normal() * 30 }; @@ -101,7 +101,7 @@ Rect2 LineShape2D::get_rect() const { } real_t LineShape2D::get_enclosing_radius() const { - return d; + return distance; } void LineShape2D::_bind_methods() { @@ -109,17 +109,17 @@ void LineShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal); ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal); - ClassDB::bind_method(D_METHOD("set_d", "d"), &LineShape2D::set_d); - ClassDB::bind_method(D_METHOD("get_d"), &LineShape2D::get_d); + ClassDB::bind_method(D_METHOD("set_distance", "distance"), &LineShape2D::set_distance); + ClassDB::bind_method(D_METHOD("get_distance"), &LineShape2D::get_distance); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "d"), "set_d", "get_d"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance"); } LineShape2D::LineShape2D() : Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) { normal = Vector2(0, 1); - d = 0; + distance = 0; _update_shape(); } diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h index 5bf9e85bb9..74e8d57d03 100644 --- a/scene/resources/line_shape_2d.h +++ b/scene/resources/line_shape_2d.h @@ -37,7 +37,7 @@ class LineShape2D : public Shape2D { GDCLASS(LineShape2D, Shape2D); Vector2 normal; - real_t d; + real_t distance; void _update_shape(); @@ -48,10 +48,10 @@ public: virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; void set_normal(const Vector2 &p_normal); - void set_d(real_t p_d); + void set_distance(real_t p_distance); Vector2 get_normal() const; - real_t get_d() const; + real_t get_distance() const; virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; 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