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authorRĂ©mi Verschelde <remi@verschelde.fr>2016-08-30 16:52:55 +0200
committerGitHub <noreply@github.com>2016-08-30 16:52:55 +0200
commit9a35ed5d5487628a9901682eafcf0bbed100bc8a (patch)
treed0b92fe4e5431565c2162c9701479693ad4f7722
parent41ee85b6a0dd9e0ee6960688a63ad8036a2a0497 (diff)
parentd691cb473254fb1058863f810c11bc2a67878ff1 (diff)
Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing
Add an option to smooth camera limits when camera smoothing is enabled.
-rw-r--r--doc/base/classes.xml8
-rw-r--r--scene/2d/camera_2d.cpp50
-rw-r--r--scene/2d/camera_2d.h4
3 files changed, 54 insertions, 8 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 144ac007c0..27c8958643 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -6888,6 +6888,14 @@
Set the scrolling limit in pixels.
</description>
</method>
+ <method name="set_limit_smoothing_enabled">
+ <argument index="0" name="enable" type="bool">
+ </argument>
+ <description>
+ Smooth camera when reaching camera limits.
+ This requires camera smoothing being enabled to have a noticeable effect.
+ </description>
+ </method>
<method name="set_offset">
<argument index="0" name="offset" type="Vector2">
</argument>
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index f98a50e3e0..e576aa10e0 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -29,6 +29,8 @@
#include "camera_2d.h"
#include "scene/scene_string_names.h"
#include "servers/visual_server.h"
+#include "core/math/math_funcs.h"
+#include <editor/editor_node.h>
void Camera2D::_update_scroll() {
@@ -114,7 +116,25 @@ Matrix32 Camera2D::get_camera_transform() {
camera_pos=new_camera_pos;
}
-
+ Point2 screen_offset = (anchor_mode==ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
+ Rect2 screen_rect(-screen_offset+camera_pos,screen_size*zoom);
+
+ if (offset!=Vector2())
+ screen_rect.pos+=offset;
+
+ if (limit_smoothing_enabled) {
+ if (screen_rect.pos.x < limit[MARGIN_LEFT])
+ camera_pos.x -= screen_rect.pos.x - limit[MARGIN_LEFT];
+
+ if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
+ camera_pos.x -= screen_rect.pos.x + screen_rect.size.x - limit[MARGIN_RIGHT];
+
+ if (screen_rect.pos.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
+ camera_pos.y -= screen_rect.pos.y + screen_rect.size.y - limit[MARGIN_BOTTOM];
+
+ if (screen_rect.pos.y < limit[MARGIN_TOP])
+ camera_pos.y -= screen_rect.pos.y - limit[MARGIN_TOP];
+ }
if (smoothing_enabled && !get_tree()->is_editor_hint()) {
@@ -144,19 +164,19 @@ Matrix32 Camera2D::get_camera_transform() {
}
Rect2 screen_rect(-screen_offset+ret_camera_pos,screen_size*zoom);
+ if (screen_rect.pos.x < limit[MARGIN_LEFT])
+ screen_rect.pos.x = limit[MARGIN_LEFT];
+
if (screen_rect.pos.x + screen_rect.size.x > limit[MARGIN_RIGHT])
screen_rect.pos.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
if (screen_rect.pos.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
screen_rect.pos.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
-
- if (screen_rect.pos.x < limit[MARGIN_LEFT])
- screen_rect.pos.x=limit[MARGIN_LEFT];
-
if (screen_rect.pos.y < limit[MARGIN_TOP])
screen_rect.pos.y =limit[MARGIN_TOP];
-
+
+
if (offset!=Vector2()) {
screen_rect.pos+=offset;
@@ -382,6 +402,17 @@ int Camera2D::get_limit(Margin p_margin) const{
}
+void Camera2D::set_limit_smoothing_enabled(bool enable) {
+
+ limit_smoothing_enabled = enable;
+ _update_scroll();
+}
+
+bool Camera2D::is_limit_smoothing_enabled() const{
+
+ return limit_smoothing_enabled;
+}
+
void Camera2D::set_drag_margin(Margin p_margin,float p_drag_margin) {
ERR_FAIL_INDEX(p_margin,4);
@@ -536,13 +567,15 @@ void Camera2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_update_scroll"),&Camera2D::_update_scroll);
-
ObjectTypeDB::bind_method(_MD("_set_current","current"),&Camera2D::_set_current);
ObjectTypeDB::bind_method(_MD("is_current"),&Camera2D::is_current);
ObjectTypeDB::bind_method(_MD("set_limit","margin","limit"),&Camera2D::set_limit);
ObjectTypeDB::bind_method(_MD("get_limit","margin"),&Camera2D::get_limit);
+ ObjectTypeDB::bind_method(_MD("set_limit_smoothing_enabled","limit_smoothing_enabled"),&Camera2D::set_limit_smoothing_enabled);
+ ObjectTypeDB::bind_method(_MD("is_limit_smoothing_enabled"),&Camera2D::is_limit_smoothing_enabled);
+
ObjectTypeDB::bind_method(_MD("set_v_drag_enabled","enabled"),&Camera2D::set_v_drag_enabled);
ObjectTypeDB::bind_method(_MD("is_v_drag_enabled"),&Camera2D::is_v_drag_enabled);
@@ -587,6 +620,7 @@ void Camera2D::_bind_methods() {
ADD_PROPERTYI( PropertyInfo(Variant::INT,"limit/top"),_SCS("set_limit"),_SCS("get_limit"),MARGIN_TOP);
ADD_PROPERTYI( PropertyInfo(Variant::INT,"limit/right"),_SCS("set_limit"),_SCS("get_limit"),MARGIN_RIGHT);
ADD_PROPERTYI( PropertyInfo(Variant::INT,"limit/bottom"),_SCS("set_limit"),_SCS("get_limit"),MARGIN_BOTTOM);
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"limit/smoothed"),_SCS("set_limit_smoothing_enabled"),_SCS("is_limit_smoothing_enabled") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"drag_margin/h_enabled"),_SCS("set_h_drag_enabled"),_SCS("is_h_drag_enabled") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"drag_margin/v_enabled"),_SCS("set_v_drag_enabled"),_SCS("is_v_drag_enabled") );
@@ -619,6 +653,7 @@ Camera2D::Camera2D() {
limit[MARGIN_TOP]=-10000000;
limit[MARGIN_RIGHT]=10000000;
limit[MARGIN_BOTTOM]=10000000;
+
drag_margin[MARGIN_LEFT]=0.2;
drag_margin[MARGIN_TOP]=0.2;
drag_margin[MARGIN_RIGHT]=0.2;
@@ -626,6 +661,7 @@ Camera2D::Camera2D() {
camera_pos=Vector2();
first=true;
smoothing_enabled=false;
+ limit_smoothing_enabled=false;
smoothing=5.0;
zoom = Vector2(1, 1);
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index b3f55d798d..9f3e4254bb 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -61,6 +61,7 @@ protected:
float smoothing;
bool smoothing_enabled;
int limit[4];
+ bool limit_smoothing_enabled;
float drag_margin[4];
bool h_drag_enabled;
@@ -68,7 +69,6 @@ protected:
float h_ofs;
float v_ofs;
-
Point2 camera_screen_center;
void _update_scroll();
@@ -95,6 +95,8 @@ public:
void set_limit(Margin p_margin,int p_limit);
int get_limit(Margin p_margin) const;
+ void set_limit_smoothing_enabled(bool enable);
+ bool is_limit_smoothing_enabled() const;
void set_h_drag_enabled(bool p_enabled);
bool is_h_drag_enabled() const;