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authorJFonS <joan.fonssanchez@gmail.com>2018-10-24 16:47:32 +0200
committerJFonS <joan.fonssanchez@gmail.com>2018-10-24 16:47:32 +0200
commit99a097aff2565c38140cab5eca8bba73da8e1008 (patch)
tree3a5606caef82a212df69442fd453fa8aa5e8fcda
parentfe0db6c4797b8094c64e4ad017e29be866288628 (diff)
Fix editor only lights
-rw-r--r--scene/3d/light.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 7e1d60ab8e..11d61315ba 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -163,11 +163,6 @@ void Light::_update_visibility() {
if (!is_inside_tree())
return;
- // FIXME: Since the call to VS::instance_light_set_enabled was disabled below,
- // the whole logic became pointless so editor_ok triggers unused variable warnings.
- // Commenting out for now but this should be fixed/reimplemented so that editor_only
- // works as expected (GH-17989).
- /*
bool editor_ok = true;
#ifdef TOOLS_ENABLED
@@ -184,8 +179,8 @@ void Light::_update_visibility() {
}
#endif
- //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok);
- */
+ VS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree() && editor_ok);
+
_change_notify("geometry/visible");
}