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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-10-27 23:18:16 +0100 |
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committer | GitHub <noreply@github.com> | 2020-10-27 23:18:16 +0100 |
commit | 98ee852fd366961eff8b4aa1cddcceec4ff52ece (patch) | |
tree | dfb65409364340c4f07a1f3bc8c3e4a9f36b70d4 | |
parent | bc1eaab3d8802c19a8551b6b443ac675b0ed7e98 (diff) | |
parent | b3a6937c0c36fcca761d4c18a6d711bdb24a967e (diff) |
Merge pull request #43139 from Calinou/doc-unproject-position-behind
Document hiding a Control when its reference point is behind the camera
-rw-r--r-- | doc/classes/Camera3D.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index b6a108fb25..b3fe452b12 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -163,6 +163,13 @@ </argument> <description> Returns the 2D coordinate in the [Viewport] rectangle that maps to the given 3D point in worldspace. + [b]Note:[/b] When using this to position GUI elements over a 3D viewport, use [method is_position_behind] to prevent them from appearing if the 3D point is behind the camera: + [codeblock] + # This code block is part of a script that inherits from Node3D. + # `control` is a reference to a node inheriting from Control. + control.visible = not get_viewport().get_camera().is_position_behind(global_transform.origin) + control.rect_position = get_viewport().get_camera().unproject_position(global_transform.origin) + [/codeblock] </description> </method> </methods> |