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authorJay Mehta <91770194+jaymehta-g@users.noreply.github.com>2022-11-19 17:55:15 -0600
committerJay Mehta <91770194+jaymehta-g@users.noreply.github.com>2022-11-19 17:55:15 -0600
commit98bda13fd8f1b3f73b532c001a052808efb73963 (patch)
tree2fce579f55c295079486d51362983c575de97519
parent895428c8058ce97abb02a6a3500e463f72a4f9c9 (diff)
Changed Area2D node description
Changed description to be less confusing Changed "2D area for detection and physics and audio influence." To "2D area for detection, physics, and audio influence."
-rw-r--r--doc/classes/Area2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 29592f133d..113e9ab506 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Area2D" inherits="CollisionObject2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- 2D area for detection and physics and audio influence.
+ 2D area for detection, physics, and audio influence.
</brief_description>
<description>
2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.