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authorcdemirer <41021322+cdemirer@users.noreply.github.com>2021-12-10 13:48:00 +0800
committercdemirer <41021322+cdemirer@users.noreply.github.com>2021-12-10 13:48:00 +0800
commit98a3948bf9944c0f2003d46997c74bbc7b14d909 (patch)
treed68e7f86278e5dd6255daf87e13269aea94d2758
parent5ad9d8bad69309d71ea55f3d799af7e3711dc262 (diff)
Clarify that replace_by keeps child nodes in tree
-rw-r--r--doc/classes/Node.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 81b94c036d..22ebbb87f3 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -571,7 +571,8 @@
<description>
Replaces a node in a scene by the given one. Subscriptions that pass through this node will be lost.
If [code]keep_groups[/code] is [code]true[/code], the [code]node[/code] is added to the same groups that the replaced node is in.
- Note that the replaced node is not automatically freed, so you either need to keep it in a variable for later use or free it using [method Object.free].
+ [b]Note:[/b] The given node will become the new parent of any child nodes that the replaced node had.
+ [b]Note:[/b] The replaced node is not automatically freed, so you either need to keep it in a variable for later use or free it using [method Object.free].
</description>
</method>
<method name="request_ready">