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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-09-02 13:35:42 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-09-02 13:37:27 +0200 |
commit | 98a0c2b20fe12deb61ca7eb805951b8b42b3b275 (patch) | |
tree | 349f72c9f49de84998fd85cf2d1a30edd09a209f | |
parent | 7e731bbce221c423340821f1801a4fe021138358 (diff) |
Implement snapping in the Gradient editor
Holding Ctrl will snap the selected point's position
by increments of 0.1. Holding Ctrl + Shift will snap by increments
of 0.025 instead.
The previous behavior is preserved when holding just Shift (snapping
to other gradient points).
-rw-r--r-- | scene/gui/gradient_edit.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 75f5f79873..09ef6f26bf 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -241,9 +241,13 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { float newofs = CLAMP(x / float(total_w), 0, 1); - //Snap to nearest point if holding shift - if (mm->get_shift()) { - float snap_threshold = 0.03; + // Snap to "round" coordinates if holding Ctrl. + // Be more precise if holding Shift as well + if (mm->get_control()) { + newofs = Math::stepify(newofs, mm->get_shift() ? 0.025 : 0.1); + } else if (mm->get_shift()) { + // Snap to nearest point if holding just Shift + const float snap_threshold = 0.03; float smallest_ofs = snap_threshold; bool found = false; int nearest_point = 0; |