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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-12-30 19:00:57 +0100
committerGitHub <noreply@github.com>2019-12-30 19:00:57 +0100
commit97ebde45d58bf54ee4cc8fbbe56097c4b5cffec8 (patch)
treeb5709c19f02c9cec7f4637ffa71aa1ebed6a0940
parentd53a297a6d8dd98bcfc863c6dd3faa59baf6f72e (diff)
parentcc7288510792f805135ce78374e6e1d0b58c1ee3 (diff)
Merge pull request #34572 from KoBeWi/I_give_up
Make new ScrollContainer focus behavior optional
-rw-r--r--doc/classes/ScrollContainer.xml3
-rw-r--r--scene/gui/scroll_container.cpp17
-rw-r--r--scene/gui/scroll_container.h4
3 files changed, 24 insertions, 0 deletions
diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml
index 5218b65886..f57730a591 100644
--- a/doc/classes/ScrollContainer.xml
+++ b/doc/classes/ScrollContainer.xml
@@ -24,6 +24,9 @@
</methods>
<members>
<member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" override="true" default="true" />
+ <member name="follow_focus" type="bool" setter="set_follow_focus" getter="is_following_focus" default="false">
+ If [code]true[/code], the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible.
+ </member>
<member name="scroll_deadzone" type="int" setter="set_deadzone" getter="get_deadzone" default="0">
</member>
<member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0">
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index cb9ae875b7..c44cebb84a 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -235,6 +235,10 @@ void ScrollContainer::_update_scrollbar_position() {
void ScrollContainer::_ensure_focused_visible(Control *p_control) {
+ if (!follow_focus) {
+ return;
+ }
+
if (is_a_parent_of(p_control)) {
Rect2 global_rect = get_global_rect();
Rect2 other_rect = p_control->get_global_rect();
@@ -506,6 +510,14 @@ void ScrollContainer::set_deadzone(int p_deadzone) {
deadzone = p_deadzone;
}
+bool ScrollContainer::is_following_focus() const {
+ return follow_focus;
+}
+
+void ScrollContainer::set_follow_focus(int p_follow) {
+ follow_focus = p_follow;
+}
+
String ScrollContainer::get_configuration_warning() const {
int found = 0;
@@ -555,6 +567,8 @@ void ScrollContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_v_scroll"), &ScrollContainer::get_v_scroll);
ClassDB::bind_method(D_METHOD("set_deadzone", "deadzone"), &ScrollContainer::set_deadzone);
ClassDB::bind_method(D_METHOD("get_deadzone"), &ScrollContainer::get_deadzone);
+ ClassDB::bind_method(D_METHOD("set_follow_focus", "enabled"), &ScrollContainer::set_follow_focus);
+ ClassDB::bind_method(D_METHOD("is_following_focus"), &ScrollContainer::is_following_focus);
ClassDB::bind_method(D_METHOD("get_h_scrollbar"), &ScrollContainer::get_h_scrollbar);
ClassDB::bind_method(D_METHOD("get_v_scrollbar"), &ScrollContainer::get_v_scrollbar);
@@ -562,6 +576,8 @@ void ScrollContainer::_bind_methods() {
ADD_SIGNAL(MethodInfo("scroll_started"));
ADD_SIGNAL(MethodInfo("scroll_ended"));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_focus"), "set_follow_focus", "is_following_focus");
+
ADD_GROUP("Scroll", "scroll_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_horizontal_enabled"), "set_enable_h_scroll", "is_h_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_horizontal"), "set_h_scroll", "get_h_scroll");
@@ -593,6 +609,7 @@ ScrollContainer::ScrollContainer() {
scroll_v = true;
deadzone = GLOBAL_GET("gui/common/default_scroll_deadzone");
+ follow_focus = false;
set_clip_contents(true);
};
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 1d247f14c6..d4576372ac 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -62,6 +62,7 @@ class ScrollContainer : public Container {
bool scroll_v;
int deadzone;
+ bool follow_focus;
void _cancel_drag();
@@ -93,6 +94,9 @@ public:
int get_deadzone() const;
void set_deadzone(int p_deadzone);
+ bool is_following_focus() const;
+ void set_follow_focus(int p_follow);
+
HScrollBar *get_h_scrollbar();
VScrollBar *get_v_scrollbar();