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authorlupoDharkael <izhe@hotmail.es>2020-03-11 00:14:29 +0100
committerlupoDharkael <izhe@hotmail.es>2020-03-11 00:14:29 +0100
commit97d1149c3bd237584dbd10ee22b6fe707d1ae03b (patch)
tree4cc92eaca06e3d4a1071d2324306122d25a79215
parentcdbf0332902d34cfb3be7899fb738b5447bbb755 (diff)
Mesh::convex_decompose: Remove unneeded vector copy
-rw-r--r--scene/resources/mesh.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index a063b7f74f..27016db14d 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -543,15 +543,9 @@ Vector<Ref<Shape> > Mesh::convex_decompose() const {
ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape> >());
- Vector<Face3> faces = get_faces();
- Vector<Face3> f3;
- f3.resize(faces.size());
- const Face3 *f = faces.ptr();
- for (int i = 0; i < f3.size(); i++) {
- f3.write[i] = f[i];
- }
+ const Vector<Face3> faces = get_faces();
- Vector<Vector<Face3> > decomposed = convex_composition_function(f3);
+ Vector<Vector<Face3> > decomposed = convex_composition_function(faces);
Vector<Ref<Shape> > ret;