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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-09-25 16:26:45 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-09-25 16:26:45 +0200 |
commit | 977c9477c1d5868eef8a38603e6f394e02f0e98b (patch) | |
tree | 323b38413deeb8113ef73c2a0631656ac5c857ce | |
parent | 5adf7aa6b75d1ab566f4bd68c4dec3ca7c188306 (diff) |
Set ENet service time to 0.
Process all packets in queue, but never wait.
-rw-r--r-- | modules/enet/networked_multiplayer_enet.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 0a1061f92e..2d318cdf69 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -207,13 +207,13 @@ void NetworkedMultiplayerENet::poll() { _pop_current_packet(); ENetEvent event; - /* Wait up to 1000 milliseconds for an event. */ + /* Keep servicing until there are no available events left in queue. */ while (true) { if (!host || !active) // Might have been disconnected while emitting a notification return; - int ret = enet_host_service(host, &event, 1); + int ret = enet_host_service(host, &event, 0); if (ret < 0) { // Error, do something? |