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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-03-03 14:49:55 +0100
committerGitHub <noreply@github.com>2018-03-03 14:49:55 +0100
commit973d4753a287306706dc2535958771074941bb7e (patch)
treebc81569303c3ed816a95d5b14ff2f43fc32f2e3b
parent26d42cd9a4fb533a1682fcda6ca57a3943a7ce0e (diff)
parentc6b6af7bb579ea52c6d0dd40069c280a6c7ae69f (diff)
Merge pull request #17225 from Chaosus/fixshaderfunc
Fix floatBitsToUint shader builtin function
-rw-r--r--servers/visual/shader_language.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index d9f2c949e9..1f66b0ba9d 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -1641,10 +1641,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } },
{ "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } },
- { "floatBitsToUInt", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } },
- { "floatBitsToUInt", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } },
- { "floatBitsToUInt", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } },
- { "floatBitsToUInt", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } },
+ { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } },
+ { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } },
+ { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } },
+ { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } },
{ "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } },
{ "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } },