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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-03-13 17:18:42 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-13 17:18:42 +0100 |
commit | 972bca75a82c16f4f2f4c5f770632c9cb65c444d (patch) | |
tree | f1de1645da507b064ebc01b5c1bc1947fad39fd3 | |
parent | 0dc6dab28deb9fab467ea75197cae3a970de6f81 (diff) | |
parent | a0e720efb2fffd7869517f3d0348f54b09dc3385 (diff) |
Merge pull request #59107 from otonashixav/expose-add-animation-slice
-rw-r--r-- | doc/classes/RenderingServer.xml | 11 | ||||
-rw-r--r-- | servers/rendering_server.cpp | 1 |
2 files changed, 12 insertions, 0 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 50990b5320..213dafa074 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -149,6 +149,17 @@ Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method. </description> </method> + <method name="canvas_item_add_animation_slice"> + <return type="void" /> + <argument index="0" name="item" type="RID" /> + <argument index="1" name="animation_length" type="float" /> + <argument index="2" name="slice_begin" type="float" /> + <argument index="3" name="slice_end" type="float" /> + <argument index="4" name="offset" type="float" default="0.0" /> + <description> + Subsequent drawing commands will be ignored unless they fall within the specified animation slice. This is a faster way to implement animations that loop on background rather than redrawing constantly. + </description> + </method> <method name="canvas_item_add_circle"> <return type="void" /> <argument index="0" name="item" type="RID" /> diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index d34fd572ad..a6992014e8 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2580,6 +2580,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture"), &RenderingServer::canvas_item_add_particles); ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform); ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore); + ClassDB::bind_method(D_METHOD("canvas_item_add_animation_slice", "item", "animation_length", "slice_begin", "slice_end", "offset"), &RenderingServer::canvas_item_add_animation_slice, DEFVAL(0.0)); ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y); ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index); ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent); |