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authorJuan Linietsky <reduzio@gmail.com>2015-04-26 12:34:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-04-26 12:34:42 -0300
commit972af0b0cbe1e67470d6a520233dd1f58f8ae02c (patch)
treefcdc9f252a78d19ba2c2a9129d232eeb007dc52e
parent3203a03414873e88bab879245922d57ad965473c (diff)
-Fixed shader commets, /* */ works well and crash is solved, fixes #1711
-rw-r--r--servers/visual/shader_language.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 5dd2c2e0be..9b1b61dcef 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -118,13 +118,17 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le
while(true) {
- if (GETCHAR(r_chars+1)=='0')
+ if (GETCHAR(r_chars+1)==0) {
+ r_chars+=1;
break;
- if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/')
+ } if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/') {
+ r_chars+=3;
break;
- if (GETCHAR(r_chars+1)=='\n')
+ } if (GETCHAR(r_chars+1)=='\n') {
r_line++;
- r_chars++;
+ }
+
+ r_chars++;
}
return Token();