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authorskyace65 <trekie96@hotmail.com>2019-09-13 16:04:01 -0400
committerskyace65 <trekie96@hotmail.com>2019-09-13 16:04:01 -0400
commit96d6724b5df369132adb7e43ef5ae1e6ee2151ef (patch)
treea87a1aa8058859e758d43bb1fd4e012865959ba3
parent24e1039eb6fe32115e8d1a62a84965e9be19a2ed (diff)
Remove outdated information from skeleton class reference
-rw-r--r--doc/classes/Skeleton.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml
index b1e71ee924..8b17928f90 100644
--- a/doc/classes/Skeleton.xml
+++ b/doc/classes/Skeleton.xml
@@ -4,7 +4,7 @@
Skeleton for characters and animated objects.
</brief_description>
<description>
- Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future.
+ Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
</description>