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author | skyace65 <trekie96@hotmail.com> | 2019-09-13 16:04:01 -0400 |
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committer | skyace65 <trekie96@hotmail.com> | 2019-09-13 16:04:01 -0400 |
commit | 96d6724b5df369132adb7e43ef5ae1e6ee2151ef (patch) | |
tree | a87a1aa8058859e758d43bb1fd4e012865959ba3 | |
parent | 24e1039eb6fe32115e8d1a62a84965e9be19a2ed (diff) |
Remove outdated information from skeleton class reference
-rw-r--r-- | doc/classes/Skeleton.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index b1e71ee924..8b17928f90 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -4,7 +4,7 @@ Skeleton for characters and animated objects. </brief_description> <description> - Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future. + Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics. The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose. Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone. </description> |