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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-02-08 21:35:43 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-02-08 21:46:10 +0100
commit95f6be365aef0c2fb489b1ac852f4ead11567712 (patch)
treefe309e38c200db43b427281b5c562ea6baf01186
parent42f04cbc1a59772a5f7eca9c6847fa349b23a70e (diff)
Update EditorSceneImporterAssimp description to reflect current status
-rw-r--r--doc/classes/EditorSceneImporterAssimp.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/EditorSceneImporterAssimp.xml b/doc/classes/EditorSceneImporterAssimp.xml
index ede3c75b09..c72d4ee25a 100644
--- a/doc/classes/EditorSceneImporterAssimp.xml
+++ b/doc/classes/EditorSceneImporterAssimp.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="4.0">
<brief_description>
- Multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
+ FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
</brief_description>
<description>
- This is a multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. See [url=https://assimp-docs.readthedocs.io/en/latest/about/intoduction.html#installation]this page[/url] for a full list of supported formats.
+ This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly.
If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
[codeblock]
- Smoothing Groups