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authorRémi Verschelde <rverschelde@gmail.com>2019-11-19 10:56:42 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-11-19 12:14:46 +0100
commit95f1f4e82a948f064bbbe32812a3f4b5c3c90bb7 (patch)
tree40d6ef97efea8bbb1256ae7d1c60e40947e0e94b
parent7a0228fbbabe93a5e49f9b40410969f5de99d25c (diff)
Travis: Drop support for coverity_scan, we do not use it
The UX is pretty bad, and the fact that all reports are private by default with no option to make them public makes Coverity Scan hardly usable in a community-driven project.
-rw-r--r--.travis.yml9
1 files changed, 0 insertions, 9 deletions
diff --git a/.travis.yml b/.travis.yml
index 8a6f80002b..7bf968ba4c 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -47,15 +47,6 @@ matrix:
- &linux_deps [libasound2-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
- &linux_mono_deps [mono-devel, msbuild, nuget]
- coverity_scan:
- project:
- name: "godotengine/godot"
- description: "Godot Engine Coverity scans"
- notification_email: coverity@godotengine.org
- build_command_prepend: ""
- build_command: "scons p=x11 -j2 $OPTIONS"
- branch_pattern: coverity_scan
-
- name: Linux export template (release, Clang)
stage: build
env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang EXTRA_ARGS="warnings=extra werror=yes"