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authorYuri Rubinsky <chaosus89@gmail.com>2022-11-16 08:32:00 +0300
committerGitHub <noreply@github.com>2022-11-16 08:32:00 +0300
commit95a85c9058e9c2a7eab3f5a272ffbe741a6750d1 (patch)
tree22fda30465e0b6fe6d00babc82919949713ef78d
parent5993209b2649c93b56789bfc243c5a6046ee77ce (diff)
parent61df8f448479b20db1d04372b6b2f88c38ee11cc (diff)
Merge pull request #68717 from rune-scape/rune-compiler-regression
Fixes https://github.com/godotengine/godot/issues/68716
-rw-r--r--modules/gdscript/gdscript_compiler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index aa1356d8c0..824625b745 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -133,6 +133,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
if (script.is_null()) {
_set_error(vformat(R"(Could not find class "%s" in "%s".)", p_datatype.class_type->fqcn, p_datatype.script_path), nullptr);
+ return GDScriptDataType();
} else {
// Only hold a strong reference if the owner of the element qualified with this type is not local, to avoid cyclic references (leaks).
// TODO: Might lead to use after free if script_type is a subclass and is used after its parent is freed.