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authorFireForge <67974470+fire-forge@users.noreply.github.com>2022-03-22 16:01:45 -0500
committerFireForge <67974470+fire-forge@users.noreply.github.com>2022-03-22 18:47:02 -0500
commit9544c46e3c973084b4ae6392de0a7d71ed18926f (patch)
tree869d82badd622727066fae5e9f9cdb322f1f6dc1
parent9162f27836b13744dd5bb41f3fca2855e6018adf (diff)
Use accent color for some editor icons
-rw-r--r--editor/editor_themes.cpp39
1 files changed, 31 insertions, 8 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 28feac5d2b..4bd4e073d7 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -288,17 +288,40 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
dark_icon_color_dictionary[Color::html("#5fff97")] = success_color;
dark_icon_color_dictionary[Color::html("#ffdd65")] = warning_color;
+ // Use the accent color for some icons (checkbox, radio, toggle, etc.).
+ Dictionary accent_color_icon_color_dictionary;
+ Set<StringName> accent_color_icons;
+
+ const Color accent_color = p_theme->get_color(SNAME("accent_color"), SNAME("Editor"));
+ accent_color_icon_color_dictionary[Color::html("699ce8")] = accent_color;
+ if (accent_color.get_luminance() > 0.75) {
+ accent_color_icon_color_dictionary[Color::html("ffffff")] = Color(0.2, 0.2, 0.2);
+ }
+
+ accent_color_icons.insert("GuiChecked");
+ accent_color_icons.insert("GuiRadioChecked");
+ accent_color_icons.insert("GuiIndeterminate");
+ accent_color_icons.insert("GuiToggleOn");
+ accent_color_icons.insert("GuiToggleOnMirrored");
+ accent_color_icons.insert("PlayOverlay");
+
// Generate icons.
if (!p_only_thumbs) {
for (int i = 0; i < editor_icons_count; i++) {
- float saturation = p_icon_saturation;
+ Ref<ImageTexture> icon;
- if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0 || strcmp(editor_icons_names[i], "Godot") == 0 || strcmp(editor_icons_names[i], "Logo") == 0) {
- saturation = 1.0;
- }
+ if (accent_color_icons.has(editor_icons_names[i])) {
+ icon = editor_generate_icon(i, true, EDSCALE, 1.0, accent_color_icon_color_dictionary);
+ } else {
+ float saturation = p_icon_saturation;
+
+ if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0 || strcmp(editor_icons_names[i], "Godot") == 0 || strcmp(editor_icons_names[i], "Logo") == 0) {
+ saturation = 1.0;
+ }
- const int is_exception = exceptions.has(editor_icons_names[i]);
- const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, EDSCALE, saturation, dark_icon_color_dictionary);
+ const int is_exception = exceptions.has(editor_icons_names[i]);
+ icon = editor_generate_icon(i, !is_exception, EDSCALE, saturation, dark_icon_color_dictionary);
+ }
p_theme->set_icon(editor_icons_names[i], SNAME("EditorIcons"), icon);
}
@@ -514,8 +537,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Register icons + font
- // The resolution and the icon color (dark_theme bool) has not changed, so we do not regenerate the icons.
- if (p_theme != nullptr && fabs(p_theme->get_constant(SNAME("scale"), SNAME("Editor")) - EDSCALE) < 0.00001 && (bool)p_theme->get_constant(SNAME("dark_theme"), SNAME("Editor")) == dark_theme && prev_icon_saturation == icon_saturation) {
+ // The editor scale, icon color (dark_theme bool), icon saturation, and accent color has not changed, so we do not regenerate the icons.
+ if (p_theme != nullptr && fabs(p_theme->get_constant(SNAME("scale"), SNAME("Editor")) - EDSCALE) < 0.00001 && (bool)p_theme->get_constant(SNAME("dark_theme"), SNAME("Editor")) == dark_theme && prev_icon_saturation == icon_saturation && p_theme->get_color(SNAME("accent_color"), SNAME("Editor")) == accent_color) {
// Register already generated icons.
for (int i = 0; i < editor_icons_count; i++) {
theme->set_icon(editor_icons_names[i], SNAME("EditorIcons"), p_theme->get_icon(editor_icons_names[i], SNAME("EditorIcons")));